代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。

原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html


 1
 2一六三.犬牙手雷(扔犬牙炸倒一大片)
 3
 4	MT管理器打开游戏目录/assets/scripts/prefabs/houndstooth.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
 5
 6local function onhit(inst, attacker, target)
 7	SpawnPrefab("collapse_small").Transform:SetPosition(target.Transform:GetWorldPosition())
 8	SpawnPrefab("explode_small").Transform:SetPosition(target.Transform:GetWorldPosition())
 9	local pos = Vector3(target.Transform:GetWorldPosition())
10	GetClock():DoLightningLighting()
11	GetPlayer().components.playercontroller:ShakeCamera(target, "FULL", 0.7, 0.02, .5, 40)
12	inst.components.combat:DoAreaAttack(target, 8)
13	inst:Remove()
14end
15local function onthrown(inst, data)
16	inst.AnimState:SetOrientation( ANIM_ORIENTATION.OnGround )
17end
18	inst:AddComponent("weapon")
19	inst.components.weapon:SetDamage(3000)
20	inst.components.weapon:SetRange(15, 18)
21	inst:AddComponent("combat")
22	inst.components.combat:SetDefaultDamage(3000)
23	inst.components.combat.playerdamagepercent = 0
24	inst:AddComponent("equippable")
25	inst.components.equippable.equipstack = true
26	inst:AddComponent("projectile")
27	inst.components.projectile:SetSpeed(60)
28	inst.components.projectile:SetOnHitFn(onhit)
29	inst:ListenForEvent("onthrown", onthrown)
30
31	即可在装备犬牙时,对一群敌人扔出(远距离对敌人按鼠标左键)炸倒一大片。犬牙手雷不会伤到主角