代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。
原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html
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2二八六.收藏品期货市场(制造栏增加期货市场选项,炒作收藏品)
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4 1.用MT管理器打开游戏目录/assets/DLC0002/scripts/constants.lua文件,在DRESS = {str = "DRESS", sort=9, icon = "tab_dress.tex"},的下一行插入MARKET = {str = "MARKET", sort = 12, icon = "tab_book.tex"},
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7 2.用MT管理器打开游戏目录/assets/scripts/strings.lua文件,在ANCIENT = "Ancient",的下一行插入MARKET = "Market",
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10 3.用MT管理器打开游戏目录/assets/DLC0002/scripts/recipes.lua文件,在require "tuning"的下一行插入以下内容:
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12----MARKET----
13Recipe("trinket_1", {Ingredient("goldnugget", math.random(4,8))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
14Recipe("trinket_2", {Ingredient("goldnugget", math.random(6,12))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
15Recipe("trinket_3", {Ingredient("goldnugget", math.random(4,8))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
16Recipe("trinket_4", {Ingredient("goldnugget", math.random(5,10))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
17Recipe("trinket_5", {Ingredient("goldnugget", math.random(4,8))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
18Recipe("trinket_6", {Ingredient("goldnugget", math.random(5,10))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
19Recipe("trinket_7", {Ingredient("goldnugget", math.random(4,8))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
20Recipe("trinket_8", {Ingredient("goldnugget", math.random(8,16))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
21Recipe("trinket_9", {Ingredient("goldnugget", math.random(7,14))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
22Recipe("trinket_10", {Ingredient("goldnugget", math.random(2,4))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
23Recipe("trinket_11", {Ingredient("goldnugget", math.random(5,10))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
24Recipe("trinket_12", {Ingredient("goldnugget", math.random(8,16))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)
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27 4.用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/trinkets.lua文件,在inst:AddComponent("inspectable")的下一行插入inst:AddTag("trinket")
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30 5.用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/scienceprototyper.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
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32local function SpawnLootPrefab(inst, lootprefab)
33 local player = GetPlayer()
34 local loot = SpawnPrefab(lootprefab)
35 player.components.inventory:GiveItem(loot)
36 return loot
37end
38local function ShouldAcceptItem(inst, item)
39 if item:HasTag("trinket") then
40 return true
41 end
42 return false
43end
44local function OnGetItemFromPlayer(inst, giver, item)
45 local recipe = GetRecipe(item.prefab)
46 local loot = {}
47 if item:HasTag("trinket") then
48 for k,v in ipairs(recipe.ingredients) do
49 if not string.find(v.type, "gem") then
50 local amt = math.ceil(v.amount * 1)
51 for n = 1, amt do
52 table.insert(loot, v.type)
53 end
54 end
55 end
56 end
57 if #loot <= 0 then
58 return
59 end
60 for k,v in pairs(loot) do
61 SpawnLootPrefab(item, v)
62 end
63end
64 inst:AddComponent("trader")
65 inst.components.trader.onaccept = OnGetItemFromPlayer
66 inst.components.trader:SetAcceptTest(ShouldAcceptItem)
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68 即可在主角制造栏添加收藏品期货按钮(画着3本书),收藏品价格随每次读档而改变,在低价时买入(直接从造制造栏买入),在高价时卖出(拿着收藏品对科学机器点鼠标左键),获得当时标价的黄金(自动装入主角物品栏),从而赚取差价。如果同时修改了“手动存档”、“快速读档”(见本修改技巧),就可以在不退出游戏情况下,按F5存档,再按F6读档刷新价格。本条可以与“收藏品黑市”同时修改