代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。

原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html


 1
 2二八二.肉食店(在猪房买卖肉类)
 3
 4	MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/pighouse.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
 5
 6local function ShouldAcceptItem(inst, item)
 7	if item.prefab == "meat" or item.prefab == "smallmeat" or item.prefab == "fish" or item.prefab == "eel" or item.prefab == "drumstick" or item.prefab == "bird_egg" or item.prefab == "froglegs" or item.prefab == "monstermeat" or item.prefab == "goldnugget" then
 8	   return true
 9	end
10	return false
11end
12local function OnGetItemFromPlayer(inst, giver, item)
13	if item.prefab == "meat" or item.prefab == "smallmeat" or item.prefab == "fish" or item.prefab == "eel" or item.prefab == "drumstick" or item.prefab == "bird_egg" or item.prefab == "froglegs" or item.prefab == "monstermeat" then
14	   local goldnugget = SpawnPrefab("goldnugget")
15	   giver.components.inventory:GiveItem(goldnugget)
16	end
17	if item.prefab == "goldnugget" then
18	   local names = {"meat","smallmeat","fish","eel","drumstick","bird_egg","froglegs","monstermeat"}
19	   local name = names[math.random(#names)]
20	   local meat = SpawnPrefab(name)
21	   giver.components.inventory:GiveItem(meat)
22	end
23end
24	inst:AddComponent("trader")
25	inst.components.trader.onaccept = OnGetItemFromPlayer
26	inst.components.trader:SetAcceptTest(ShouldAcceptItem)
27
28	即可将各种肉类卖给猪房(拿着肉类左键点猪房),获得1个黄金,黄金会自动打入账户(主角物品条)。也可以给猪房黄金,买入随机品种的肉类,可以买卖的肉类包括大肉、小肉、鱼、鳗鱼、鸡腿、鸟蛋、蛙腿、疯肉