代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。
原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html
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2二八0.随身灭火器(用寒冬背心种随身灭火器,装备后可灭火)
3
4 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/trunkvest.lua文件,在inst.AnimState:SetBuild("armor_trunkvest_winter")的下一行插入以下内容:
5
6local function OnDeploy2(inst, pt)
7 local extinguisher = SpawnPrefab("trunkvest_winter")
8 extinguisher.Transform:SetPosition(pt.x, pt.y, pt.z)
9 extinguisher.AnimState:SetBank("firefighter")
10 extinguisher.AnimState:SetBuild("firefighter")
11 extinguisher.AnimState:PlayAnimation("idle_on_loop")
12 extinguisher.Transform:SetScale(0.5, 0.5, 0.5)
13 extinguisher:RemoveComponent("inventoryitem")
14 extinguisher:RemoveComponent("equippable")
15 extinguisher:RemoveComponent("insulator")
16 extinguisher:RemoveComponent("fueled")
17 extinguisher:RemoveComponent("deployable")
18 extinguisher:AddComponent("workable")
19 extinguisher.components.workable:SetWorkAction(ACTIONS.HAMMER)
20 extinguisher.components.workable:SetWorkLeft(3)
21 extinguisher.components.workable:SetOnFinishCallback(function(extinguisher)
22 SpawnPrefab("collapse_big").Transform:SetPosition(extinguisher.Transform:GetWorldPosition())
23 GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")
24 extinguisher:Remove()
25 end )
26 extinguisher:AddComponent("inventoryitem")
27 extinguisher.components.inventoryitem:ChangeImageName("firesuppressor")
28 extinguisher:AddComponent("equippable")
29 extinguisher.components.equippable.equipslot = EQUIPSLOTS.HANDS
30 extinguisher.components.equippable:SetOnEquip(function(extinguisher, owner)
31 extinguisher.task = extinguisher:DoPeriodicTask(1, function(extinguisher)
32 local waterring = SpawnPrefab("groundpoundring_fx")
33 waterring.Transform:SetPosition(owner.Transform:GetWorldPosition())
34 waterring.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
35 local pos = Vector3(extinguisher.Transform:GetWorldPosition())
36 local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 10)
37 for k,v in pairs(ents) do
38 if v.components.burnable and v.components.burnable:IsBurning() then
39 if v.prefab == "cactus" or v.prefab == "berrybush" or v.prefab == "berrybush2" or v.prefab == "carrot_planted" or v.prefab == "cave_banana_tree" or v.prefab == "cave_fern" or v.prefab == "deciduoustree" or v.prefab == "deciduoustree_normal" or v.prefab == "deciduoustree_tall" or v.prefab == "deciduoustree_short" or v.prefab == "evergreen" or v.prefab == "evergreen_normal" or v.prefab == "evergreen_tall" or v.prefab == "evergreen_short" or v.prefab == "evergreen_sparse" or v.prefab == "evergreen_sparse_normal" or v.prefab == "evergreen_sparse_tall" or v.prefab == "evergreen_sparse_short" or v.prefab == "flower" or v.prefab == "flower_evil" or v.prefab == "grass" or v.prefab == "marsh_bush" or v.prefab == "red_mushroom" or v.prefab == "green_mushroom" or v.prefab == "blue_mushroom" or v.prefab == "mushtree_tall" or v.prefab == "mushtree_medium" or v.prefab == "mushtree_small" or v.prefab == "sapling" or v.prefab == "flower_cave" or v.prefab == "flower_cave_double" or v.prefab == "flower_cave_triple" or v.prefab == "lichen" or v.prefab == "livingtree" or v.prefab == "marsh_tree" or v.prefab == "reeds" then
40 if v.components.propagator then v.components.propagator.spreading = false end
41 SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition())
42 SpawnPrefab(v.prefab).Transform:SetPosition(v.Transform:GetWorldPosition())
43 GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut")
44 v:Remove()
45 end
46 if v.prefab == "treasurechest" or v.prefab == "slow_farmplot" or v.prefab == "fast_farmplot" or v.prefab == "tent" or v.prefab == "wall_wood" or v.prefab == "wall_hay" or v.prefab == "cookpot" or v.prefab == "beebox" or v.prefab == "homesign" or v.prefab == "researchlab" or v.prefab == "researchlab2" or v.prefab == "researchlab3" or v.prefab == "researchlab4" or v.prefab == "meatrack" or v.prefab == "pighouse" or v.prefab == "rabbithouse" or v.prefab == "pottedfern" or v.prefab == "rainometer" or v.prefab == "winterometer" or v.prefab == "resurrectionstatue" or v.prefab == "siestahut" then
47 SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition())
48 GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut")
49 v.components.burnable:Extinguish(true)
50 end
51 end
52 end
53 end )
54 end )
55 extinguisher.components.equippable:SetOnUnequip(function(extinguisher, owner)
56 if extinguisher.task then extinguisher.task:Cancel() extinguisher.task = nil end
57 end )
58 extinguisher:AddTag("extinguishers")
59 inst:Remove()
60end
61 inst:AddComponent("deployable")
62 inst.components.deployable.ondeploy = OnDeploy2
63local function onsave2(inst, data)
64 if inst:HasTag("extinguishers") then
65 data.extinguishers = true
66 end
67end
68local function onload2(inst, data)
69 if data and data.extinguishers then
70 inst.AnimState:SetBank("firefighter")
71 inst.AnimState:SetBuild("firefighter")
72 inst.AnimState:PlayAnimation("idle_on_loop")
73 inst.Transform:SetScale(0.5, 0.5, 0.5)
74 inst:RemoveComponent("inventoryitem")
75 inst:RemoveComponent("equippable")
76 inst:RemoveComponent("insulator")
77 inst:RemoveComponent("fueled")
78 inst:RemoveComponent("deployable")
79 inst:AddComponent("workable")
80 inst.components.workable:SetWorkAction(ACTIONS.HAMMER)
81 inst.components.workable:SetWorkLeft(3)
82 inst.components.workable:SetOnFinishCallback(function(inst)
83 SpawnPrefab("collapse_big").Transform:SetPosition(inst.Transform:GetWorldPosition())
84 GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")
85 inst:Remove()
86 end )
87 inst:AddComponent("inventoryitem")
88 inst.components.inventoryitem:ChangeImageName("firesuppressor")
89 inst:AddComponent("equippable")
90 inst.components.equippable.equipslot = EQUIPSLOTS.HANDS
91 inst.components.equippable:SetOnEquip(function(inst, owner)
92 inst.task = inst:DoPeriodicTask(1, function(inst)
93 local waterring = SpawnPrefab("groundpoundring_fx")
94 waterring.Transform:SetPosition(owner.Transform:GetWorldPosition())
95 waterring.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
96 local pos = Vector3(inst.Transform:GetWorldPosition())
97 local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 10)
98 for k,v in pairs(ents) do
99 if v.components.burnable and v.components.burnable:IsBurning() then
100 if v.prefab == "cactus" or v.prefab == "berrybush" or v.prefab == "berrybush2" or v.prefab == "carrot_planted" or v.prefab == "cave_banana_tree" or v.prefab == "cave_fern" or v.prefab == "deciduoustree" or v.prefab == "deciduoustree_normal" or v.prefab == "deciduoustree_tall" or v.prefab == "deciduoustree_short" or v.prefab == "evergreen" or v.prefab == "evergreen_normal" or v.prefab == "evergreen_tall" or v.prefab == "evergreen_short" or v.prefab == "evergreen_sparse" or v.prefab == "evergreen_sparse_normal" or v.prefab == "evergreen_sparse_tall" or v.prefab == "evergreen_sparse_short" or v.prefab == "flower" or v.prefab == "flower_evil" or v.prefab == "grass" or v.prefab == "marsh_bush" or v.prefab == "red_mushroom" or v.prefab == "green_mushroom" or v.prefab == "blue_mushroom" or v.prefab == "mushtree_tall" or v.prefab == "mushtree_medium" or v.prefab == "mushtree_small" or v.prefab == "sapling" or v.prefab == "flower_cave" or v.prefab == "flower_cave_double" or v.prefab == "flower_cave_triple" or v.prefab == "lichen" or v.prefab == "livingtree" or v.prefab == "marsh_tree" or v.prefab == "reeds" then
101 if v.components.propagator then v.components.propagator.spreading = false end
102 SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition())
103 SpawnPrefab(v.prefab).Transform:SetPosition(v.Transform:GetWorldPosition())
104 GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut")
105 v:Remove()
106 end
107 if v.prefab == "treasurechest" or v.prefab == "slow_farmplot" or v.prefab == "fast_farmplot" or v.prefab == "tent" or v.prefab == "wall_wood" or v.prefab == "wall_hay" or v.prefab == "cookpot" or v.prefab == "beebox" or v.prefab == "homesign" or v.prefab == "researchlab" or v.prefab == "researchlab2" or v.prefab == "researchlab3" or v.prefab == "researchlab4" or v.prefab == "meatrack" or v.prefab == "pighouse" or v.prefab == "rabbithouse" or v.prefab == "pottedfern" or v.prefab == "rainometer" or v.prefab == "winterometer" or v.prefab == "resurrectionstatue" or v.prefab == "siestahut" then
108 SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition())
109 GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut")
110 v.components.burnable:Extinguish(true)
111 end
112 end
113 end
114 end )
115 end )
116 inst.components.equippable:SetOnUnequip(function(inst, owner)
117 if inst.task then inst.task:Cancel() inst.task = nil end
118 end )
119 inst:AddTag("extinguishers")
120 end
121end
122 inst.OnSave = onsave2
123 inst.OnLoad = onload2
124
125 即可用寒冬背心种随身灭火器,装备随身灭火器,可向外吹出强气流,靠近着火的建筑、植物,会自动灭火,让你对燃烧的基地不再束手无策。不想要随身灭火器了,用锤子砸掉即可。夏日背心在穿戴选项(画着帽子)下,用1个蓝色象鼻、8个蛛丝制造、2个牛毛制造