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YN116-石头营火永不灭

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 一一六.石头营火永不灭 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/firepit.lua文件,将if section == 0 then替换为if section < 0 then 即可让石头营火永不灭,但睡觉、下地洞后系统还是会将其熄灭,随便填块燃料即可又保持不灭

2025/04/23 · Bny

YN117-光明世界(地上、洞穴、远古遗址都永无黑暗)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 一一七.光明世界(地上、洞穴、远古遗址都永无黑暗) 1.用MT管理器打开游戏目录/assets/DLC0002/scripts/components/clock.lua文件,将下列内容: self.dayColour = Point(255/255, 230/255, 158/255) self.duskColour = Point(100/255, 100/255, 100/255) self.nightColour = Point(0/255, 0/255, 0/255) self.fullMoonColour = Point(84/255, 122/255, 156/255) self.caveColour = Point(0/255, 0/255, 0/255) self.dayNightVisionColour = Point(200/255, 200/255, 200/255) self.duskNightVisionColour = Point(120/255, 120/255, 120/255) self.nightNightVisionColour = Point(200/255, 200/255, 200/255) self.fullMoonNightVisionColour = Point(200/255, 200/255, 200/255) self.caveNightVisionColour = Point(200/255, 200/255, 200/255) 替换为: self.dayColour = Point(255/255, 230/255, 158/255) self.duskColour = Point(255/255, 230/255, 158/255) self.nightColour = Point(255/255, 230/255, 158/255) self.fullMoonColour = Point(255/255, 230/255, 158/255) self.caveColour = Point(255/255, 230/255, 158/255) self.dayNightVisionColour = Point(255/255, 230/255, 158/255) self.duskNightVisionColour = Point(255/255, 230/255, 158/255) self.nightNightVisionColour = Point(255/255, 230/255, 158/255) self.fullMoonNightVisionColour = Point(255/255, 230/255, 158/255) self.caveNightVisionColour = Point(255/255, 230/255, 158/255) 2.用MT管理器打开游戏目录/assets/scripts/components/nightmareclock.lua文件,将下列内容: self.calmColour = Point(0, 0, 0) self.warnColour = Point(0, 0, 0) self.nightmareColour = Point(0, 0, 0) self.dawnColour = Point(0, 0, 0) 替换为: self.calmColour = Point(255/255, 230/255, 158/255) self.warnColour = Point(255/255, 230/255, 158/255) self.nightmareColour = Point(255/255, 230/255, 158/255) self.dawnColour = Point(255/255, 230/255, 158/255) 即可拥有一个光明世界,不需要为照明而点火了

2025/04/23 · Bny

YN118-机器可携带

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 一一八.机器可携带 1.用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/scienceprototyper.lua文件,将MakeObstaclePhysics(inst, .4)替换为以下内容: local function turnon(inst) inst.components.machine.ison = true inst:AddComponent("inventoryitem") end local function turnoff(inst) inst.components.machine.ison = false inst:RemoveComponent("inventoryitem") end inst:AddComponent("machine") inst.components.machine.turnonfn = turnon inst.components.machine.turnofffn = turnoff inst:AddComponent("equippable") 2.用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/magicprototyper.lua文件,将MakeObstaclePhysics(inst, .4)替换为以下内容: local function turnon(inst) inst.components.machine.ison = true inst:AddComponent("inventoryitem") end local function turnoff(inst) inst.components.machine.ison = false inst:RemoveComponent("inventoryitem") end inst:AddComponent("machine") inst.components.machine.turnonfn = turnon inst.components.machine.turnofffn = turnoff inst:AddComponent("equippable") 即可在机器上按鼠标右键解除固定,再按鼠标左键点击即可带在身上。想固定机器时,将机器放在地上,在机器上按鼠标右键即可固定在地上

2025/04/23 · Bny

YN119-建造机器零距离

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 一一九.建造机器零距离 用MT管理器打开游戏目录/assets/DLC0002/scripts/recipes.lua文件, 1.将下列内容: Recipe("researchlab", {Ingredient("goldnugget", 1),Ingredient("log", 4),Ingredient("rocks", 4)}, RECIPETABS.SCIENCE, TECH.NONE, "researchlab_placer") Recipe("researchlab2", {Ingredient("boards", 4),Ingredient("cutstone", 2), Ingredient("transistor", 2)}, RECIPETABS.SCIENCE, TECH.SCIENCE_ONE, "researchlab2_placer") 替换为: Recipe("researchlab", {Ingredient("goldnugget", 1),Ingredient("log", 4),Ingredient("rocks", 4)}, RECIPETABS.SCIENCE, TECH.NONE, "researchlab_placer",1) Recipe("researchlab2", {Ingredient("boards", 4),Ingredient("cutstone", 2), Ingredient("transistor", 2)}, RECIPETABS.SCIENCE, TECH.SCIENCE_ONE, "researchlab2_placer",1) 2.将下列内容: Recipe("researchlab4", {Ingredient("rabbit", 4), Ingredient("boards", 4), Ingredient("tophat", 1)}, RECIPETABS.MAGIC, TECH.SCIENCE_ONE, "researchlab4_placer") Recipe("researchlab3", {Ingredient("livinglog", 3), Ingredient("purplegem", 1), Ingredient("nightmarefuel", 7)}, RECIPETABS.MAGIC, TECH.MAGIC_TWO, "researchlab3_placer") 替换为: Recipe("researchlab4", {Ingredient("rabbit", 4), Ingredient("boards", 4), Ingredient("tophat", 1)}, RECIPETABS.MAGIC, TECH.SCIENCE_ONE, "researchlab4_placer",1) Recipe("researchlab3", {Ingredient("livinglog", 3), Ingredient("purplegem", 1), Ingredient("nightmarefuel", 7)}, RECIPETABS.MAGIC, TECH.MAGIC_TWO, "researchlab3_placer",1) 即可让机器挨着建造,节省空间

2025/04/23 · Bny

YN120-用黄金种远古祭坛(以解锁远古科技)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 一二0.用黄金种远古祭坛(以解锁远古科技) 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/goldnugget.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容: local function OnDeploy (inst, pt) SpawnPrefab("ancient_altar").Transform:SetPosition(pt.x, pt.y, pt.z) inst.components.stackable:Get():Remove() end inst:AddComponent("deployable") inst.components.deployable.ondeploy = OnDeploy 即可用黄金种远古祭坛,想造远古装备不用再去地下2层了

2025/04/23 · Bny

YN121-增加墙的耐久力

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 一二一.增加墙的耐久力 用MT管理器打开游戏目录/assets/DLC0002/scripts/tuning.lua文件,将以下内容: HAYWALL_HEALTH = 100, WOODWALL_HEALTH = 200, STONEWALL_HEALTH = 400, RUINSWALL_HEALTH = 800, 替换为: HAYWALL_HEALTH = 1000, WOODWALL_HEALTH = 2000, STONEWALL_HEALTH = 4000, RUINSWALL_HEALTH = 8000, 即可增加墙的耐久力10倍

2025/04/23 · Bny

YN122-墙自动回血

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 一二二.墙自动回血 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/walls.lua文件,在if old_percent > 0 and new_percent <= 0 then clearobstacle(inst) end的下一行插入以下内容: if new_percent < 1 then inst.components.health:StartRegen(200, 1) end if new_percent >= 1 then inst.components.health:StopRegen() end 即可让墙自动回血,其中200和1为每1秒回200的血,数字可自行调整

2025/04/23 · Bny

YN123-墙壁永固(自己可砸,怪物无法破坏)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 一二三.墙壁永固(自己可砸,怪物无法破坏) 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/walls.lua文件,在inst:AddTag("noauradamage")的下一行插入以下内容: inst.components.health:SetInvincible(true) 即可让墙壁永固

2025/04/23 · Bny

YN124-建造农田、蜂箱、晾肉架零距离

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 一二四.建造农田、蜂箱、晾肉架零距离 用MT管理器打开游戏目录/assets/DLC0002/scripts/recipes.lua文件, 1.将下列内容: Recipe("slow_farmplot", {Ingredient("cutgrass", 8),Ingredient("poop", 4),Ingredient("log", 4)}, RECIPETABS.FARM, TECH.SCIENCE_ONE, "slow_farmplot_placer") Recipe("fast_farmplot", {Ingredient("cutgrass", 10),Ingredient("poop", 6),Ingredient("rocks", 4)}, RECIPETABS.FARM, TECH.SCIENCE_TWO, "fast_farmplot_placer") 替换为: Recipe("slow_farmplot", {Ingredient("cutgrass", 8),Ingredient("poop", 4),Ingredient("log", 4)}, RECIPETABS.FARM, TECH.SCIENCE_ONE, "slow_farmplot_placer", 1) Recipe("fast_farmplot", {Ingredient("cutgrass", 10),Ingredient("poop", 6),Ingredient("rocks", 4)}, RECIPETABS.FARM, TECH.SCIENCE_TWO, "fast_farmplot_placer", 1) 2.将下列内容: Recipe("beebox", {Ingredient("boards", 2),Ingredient("honeycomb", 1),Ingredient("bee", 4)}, RECIPETABS.FARM, TECH.SCIENCE_ONE, "beebox_placer") Recipe("meatrack", {Ingredient("twigs", 3),Ingredient("charcoal", 2), Ingredient("rope", 3)}, RECIPETABS.FARM, TECH.SCIENCE_ONE, "meatrack_placer") 替换为: Recipe("beebox", {Ingredient("boards", 2),Ingredient("honeycomb", 1),Ingredient("bee", 4)}, RECIPETABS.FARM, TECH.SCIENCE_ONE, "beebox_placer", 1) Recipe("meatrack", {Ingredient("twigs", 3),Ingredient("charcoal", 2), Ingredient("rope", 3)}, RECIPETABS.FARM, TECH.SCIENCE_ONE, "meatrack_placer", 1) 即可让农田、蜂箱、晾肉架紧挨着建造,节省空间

2025/04/23 · Bny

YN125-在海上盖建筑

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 一二五.在海上盖建筑 用MT管理器打开游戏目录/assets/DLC0002/scripts/components/builder.lua文件,将下列内容: if tile == GROUND.IMPASSABLE then return false 替换为: if tile == GROUND.IMPASSABLE then return true 即可在海上盖建筑,当然要先修改“主角可渡海”(见本修改技巧),才能到海上来哦。注意不要在海上造墙和农田,除非你的计算机硬件配置很高

2025/04/23 · Bny