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YN369-使不能堆叠的物品可堆叠

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三六九.使不能堆叠的物品可堆叠 打开游戏目录/assets/DLC0002/scripts/prefabs文件夹,其中的.lua文件为游戏中的物品。举例让牛角可堆叠:用MT管理器打开游戏目录/assets/scripts/prefabs/horn.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容: inst:AddComponent("stackable") inst.components.stackable.maxsize = TUNING.STACK_SIZE_SMALLITEM 即可实现不能堆叠的物品可堆叠

2025/04/23 · Bny

YN370-使不可燃物品可作燃料(烧毁不用的道具)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三七0.使不可燃物品可作燃料(烧毁不用的道具) 打开游戏目录/assets/DLC0002/scripts/prefabs文件夹,其中的.lua文件为游戏中的物品。举例让普通背包可作燃料被烧毁:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/backpack.lua,在inst:AddComponent("inspectable")的下一行插入以下内容: inst:AddComponent("fuel") inst.components.fuel.fuelvalue = TUNING.LARGE_FUEL 即可让不可燃物品可以添在火里作燃料,方便烧毁不用的道具

2025/04/23 · Bny

YN371-让物品不腐坏

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三七一.让物品不腐坏 打开游戏目录/assets/DLC0002/scripts/prefabs文件夹(部分物品在游戏目录/assets/DLC0002/scripts/prefabs文件夹下),其中的.lua文件为游戏中的物品。用MT管理器打开会腐坏物品的文件,在所有包含perishable的语句前加--即可让该物品不腐坏,注意不要遗漏,否则游戏会跳出。 例如修改让鸡蛋不腐坏:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/egg.lua文件,依次查找下列内容: inst:AddComponent("perishable") inst.components.perishable:SetPerishTime(TUNING.PERISH_FAST) inst.components.perishable:StartPerishing() inst.components.perishable.onperishreplacement = "rottenegg" inst.components.perishable:SetPerishTime(TUNING.PERISH_MED) inst.components.perishable:SetPerishTime(TUNING.PERISH_FAST) inst.components.perishable.onperishreplacement = "spoiled_food" 在每行前面加--后,变为下列内容: --inst:AddComponent("perishable") --inst.components.perishable:SetPerishTime(TUNING.PERISH_FAST) --inst.components.perishable:StartPerishing() --inst.components.perishable.onperishreplacement = "rottenegg" --inst.components.perishable:SetPerishTime(TUNING.PERISH_MED) --inst.components.perishable:SetPerishTime(TUNING.PERISH_FAST) --inst.components.perishable.onperishreplacement = "spoiled_food" 即可让鸡蛋不腐坏。下列为部分会腐坏的物品文件名: butter.lua 黄油 butterflywings.lua 蝴蝶翅膀 egg.lua 鸡蛋 froglegs.lua 蛙腿 hambat.lua 火腿短棍 honey.lua 蜂蜜 mushrooms.lua 蘑菇 petals.lua 花瓣 petals_evil.lua 噩梦花瓣 seeds.lua 种子 fish.lua 鱼 veggies.lua 蔬菜 meats.lua 肉 lightbulb 荧光果

2025/04/23 · Bny

YN372-用物品种物品

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三七二.用物品种物品 打开游戏目录/assets/DLC0002/scripts/prefabs文件夹,其中的.lua文件为游戏中的物品。举例用木头种树精:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/log.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容: local function OnDeploy (inst, pt) SpawnPrefab("leif").Transform:SetPosition(pt.x, pt.y, pt.z) inst.components.stackable:Get():Remove() end inst:AddComponent("deployable") inst.components.deployable.ondeploy = OnDeploy 即可用木头种树精,将其中leif(树精)替换为其他物品,即可用木头种其他物品,物品名称见“常用物品中英文名称”。如果你用来种物品的种子物品是不可堆叠的,如牛角等,就将其中inst.components.stackable:Get():Remove()替换为inst:Remove()

2025/04/23 · Bny

YN373-简化修船工具制作材料(只用木板和绳子)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三七三.简化修船工具制作材料(只用木板和绳子) 用MT管理器打开游戏目录/assets/DLC0002/scripts/recipes.lua文件,将Recipe("boatrepairkit", {Ingredient("boards", 2), Ingredient("stinger", 2), Ingredient("rope", 2)}, RECIPETABS.NAUTICAL, TECH.SCIENCE_ONE, RECIPE_GAME_TYPE.SHIPWRECKED)替换为以下内容: Recipe("boatrepairkit", {Ingredient("boards", 1), Ingredient("rope", 1)}, RECIPETABS.NAUTICAL, TECH.SCIENCE_ONE, RECIPE_GAME_TYPE.SHIPWRECKED) 即可只用一块木板和一条绳子制造修船工具

2025/04/23 · Bny

YN374-修改主角开局携带物品(举例开局携带3个鸡蛋火腿)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三七四.修改主角开局携带物品(举例开局携带3个鸡蛋火腿) 1.威尔逊:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/wilson.lua文件,将return MakePlayerCharacter("wilson", prefabs, assets, fn)替换为return MakePlayerCharacter("wilson", prefabs, assets, fn, {"baconeggs", "baconeggs", "baconeggs",}) 2.麦斯威尔:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/waxwell.lua文件,在"waxwelljournal",的下一行插入以下内容: "baconeggs", "baconeggs", "baconeggs", 3.温蒂:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/wendy.lua文件,在"abigail_flower",的下一行插入以下内容: "baconeggs", "baconeggs", "baconeggs", 4.伍迪:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/woodie.lua文件,在"lucy",的下一行插入以下内容: "baconeggs", "baconeggs", "baconeggs", 5.韦斯:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/wes.lua文件,在"balloons_empty",的下一行插入以下内容: "baconeggs", "baconeggs", "baconeggs", 6.图书管理员:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/wickerbottom.lua文件,将return MakePlayerCharacter("wickerbottom", nil, assets, fn, {"papyrus", "papyrus"})替换为return MakePlayerCharacter("wickerbottom", nil, assets, fn, {"papyrus", "papyrus", "baconeggs", "baconeggs","baconeggs",}) 7.薇洛:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/willow.lua文件,将下列内容: local start_inv = { "lighter", } 替换为: local start_inv = { "lighter", "baconeggs", "baconeggs", "baconeggs", } 8.沃尔夫冈:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/wolfgang.lua文件,将return MakePlayerCharacter("wolfgang", nil, assets, fn)替换为return MakePlayerCharacter("wolfgang", nil, assets, fn, {"baconeggs", "baconeggs", "baconeggs",}) 9.wx78:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/wx78.lua文件,将return MakePlayerCharacter("wx78", prefabs, assets, fn)替换为return MakePlayerCharacter("wx78", prefabs, assets, fn, {"baconeggs", "baconeggs", "baconeggs",}) 10.瓦丝格雷斯:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/wathgrithr.lua文件,将下列内容: local start_inv = { "spear_wathgrithr", "wathgrithrhat", "meat", "meat", "meat", "meat", } 替换为: local start_inv = { "spear_wathgrithr", "wathgrithrhat", "meat", "meat", "meat", "meat", "baconeggs", "baconeggs", "baconeggs", } 11.韦伯:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/webber.lua文件,将下列内容: local start_inv = { "spidereggsack", "monstermeat", "monstermeat", } 替换为: local start_inv = { "spidereggsack", "monstermeat", "monstermeat", "baconeggs", "baconeggs", "baconeggs", } 即可修改主角开局携带物品,主角原来携带的专属物品(如伍迪的斧子等)不变。如果想携带4个鸡蛋火腿,就让替换或插入的语句中有4个"baconeggs",即可。可以将其中baconeggs(鸡蛋火腿)改为其他想要的物品(名称见本修改技巧最后一项“常用物品中英文名称”)

2025/04/23 · Bny

YN375-修改制作道具的配方

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三七五.修改制作道具的配方 用MT管理器打开游戏目录/assets/DLC0002/scripts/recipes.lua文件,以营火(campfire)配方为例: Recipe("campfire", {Ingredient("cutgrass", 3),Ingredient("log", 2)}, RECIPETABS.LIGHT, TECH.NONE, "campfire_placer") 配方("营火", {成分("草", 3),成分("木头", 2)}, 制造选项.照明, 科技.0, "放置营火") 其中Recipe(配方)后面的campfire(营火)为道具名,Ingredient(成分)后面的cutgrass(草)和3分别是制造道具的材料和数量,还有另一个Ingredient(成分)后面的log(木头)和2也是。只须将材料替换或删掉,及改变数量即可修改制作道具的配方。 举例1(简化所用材料):将寒冬背心配方(蓝色象鼻1、蛛丝8、牛毛2)简化为5个草。用MT管理器打开游戏目录/assets/DLC0002/scripts/recipes.lua文件,将以下内容: Recipe("trunkvest_winter", {Ingredient("trunk_winter", 1),Ingredient("silk", 8), Ingredient("beefalowool", 2)}, RECIPETABS.DRESS, TECH.SCIENCE_TWO) 替换为: Recipe("trunkvest_winter", {Ingredient("cutgrass", 5)}, RECIPETABS.DRESS, TECH.SCIENCE_TWO) 即可在游戏中仅以5个草制作寒冬背心 举例2(添加制造物品):用1个黄金制造曼德拉草。用MT管理器打开游戏目录/assets/DLC0002/scripts/recipes.lua文件,在Recipe("purplegem", {Ingredient("redgem",1), Ingredient("bluegem", 1)}, RECIPETABS.REFINE, TECH.MAGIC_TWO)下一行插入以下内容: Recipe("mandrake", {Ingredient("goldnugget", 1)}, RECIPETABS.REFINE, TECH.SCIENCE_ONE) 即可在精炼项目下,增加用1个黄金制造曼德拉草 举例3(一次制造多个物品):用1个草制造100个木炭。用MT管理器打开游戏目录/assets/DLC0002/scripts/recipes.lua文件,在Recipe("purplegem", {Ingredient("redgem",1), Ingredient("bluegem", 1)}, RECIPETABS.REFINE, TECH.MAGIC_TWO)下一行插入以下内容: Recipe("charcoal", {Ingredient("cutgrass", 1)}, RECIPETABS.REFINE, TECH.NONE,nil,nil,nil,100) 即可在精炼项目下,增加用1个草制造100个木炭 备注:全部道具配方翻译 --LIGHT(照明) campfire(营火):cutgrass(草)3、log(木)2 firepit(石头营火):log(木)2、rocks(石)12 torch(火炬):cutgrass(草)2、twigs(树枝)2 coldfire(冷火):cutgrass(草)3、nitre(硝石)2 coldfirepit(石头冷火):nitre(硝石)2、cutstone(石砖)5、transistor(晶体管)2 minerhat(矿工帽):strawhat(草帽)1、goldnugget(黄金)1、fireflies(萤火虫)1 molehat(鼹鼠帽):mole(鼹鼠)2、transistor(晶体管)2、wormlight(虫子果)1 pumpkin_lantern(南瓜灯):pumpkin(南瓜)1、fireflies(萤火虫)1 lantern(提灯):twigs(树枝)3、rope(绳子)2、lightbulb(荧光果)2 --STRUCTURES(建造) treasurechest(木箱):boards(木板)3 homesign(标牌):boards(木板)1 wall_hay_item(干草墙):cutgrass(草)4、twigs(树枝)2 wall_wood_item(木墙):boards(木板)2、rope(绳子)1 wall_stone_item(石墙):cutstone(石砖)2 pighouse(猪人房):boards(木板)4、cutstone(石砖)3、pigskin(猪皮)4 rabbithouse(兔子房):boards(木板)4、carrot(胡萝卜)10、manrabbit_tail(兔人尾巴)4 birdcage(鸟笼):papyrus(纸)2、goldnugget(黄金)6、seeds(种子)2 turf_road(卵石路):turf_rocky(岩石草皮)1、boards(木板)1 turf_woodfloor(木地板):boards(木板)1 turf_checkerfloor(棋盘地板):marble(大理石)1 turf_carpetfloor(地毯地板):boards(木板)1、beefalowool(牛毛)1 pottedfern(盆栽植物):foliage(叶子)5、slurtle_shellpieces(蜗牛壳碎片)1 dragonflychest(蜻蜓箱子):dragon_scales(蜻蜓鳞片)1、boards(木板)4、goldnugget(黄金)10 --FARM(种植) slow_farmplot(一般农田):cutgrass(草)8、poop(便便)4、log(木)4 fast_farmplot(高级农田):cutgrass(草)10、poop(便便)6、rocks(石)4 fertilizer(化肥):poop(便便)3、boneshard(硬骨头)2、log(木)4 beebox(蜂箱):boards(木板)2、honeycomb(蜂巢)1、bee(蜜蜂)4 meatrack(晾肉架):twigs(树枝)3、charcoal(木炭)2、rope(绳子)3 cookpot(煮锅):cutstone(石砖)3、charcoal(木炭)6、twigs(树枝)6 icebox(冰箱):goldnugget(黄金)2、gears(齿轮)1、cutstone(石砖)1 --SURVIVAL(生存) trap(陷阱):twigs(树枝)2、cutgrass(草)6 birdtrap(捕鸟陷阱):twigs(树枝)3、silk(蛛丝)4 bugnet(捕虫网):twigs(树枝)4、silk(蛛丝)2、rope(绳子)1 fishingrod(鱼竿):twigs(树枝)2、silk(蛛丝)2 grass_umbrella(草伞):twigs(树枝)4、cutgrass(草)3、petals(花瓣)6 umbrella(伞):twigs(树枝)6),pigskin(猪皮)1、silk(蛛丝)2 bandage(蜂蜜绷带):papyrus(纸)1、honey(蜂蜜)2 healingsalve(治疗药膏):ash(灰)2、rocks(石)1、spidergland(蜘蛛腺体)1 compass(指南针):goldnugget(黄金)1、papyrus(纸)1 heatrock(保温石):rocks(石)10、pickaxe(镐)1、flint(燧石)3 backpack(背包):cutgrass(草)4、twigs(树枝)4 piggyback(猪皮包):pigskin(猪皮)4、silk(蛛丝)6、rope(绳子)2 bedroll_straw(草席卷):cutgrass(草)6、rope(绳子)1 bedroll_furry(毛皮铺盖):bedroll_straw(草席卷)1、manrabbit_tail(兔人尾巴)2 tent(帐篷):silk(蛛丝)6、twigs(树枝)4、rope(绳子)3 siestahut(午睡小屋):silk(蛛丝)2、boards(木板)4、rope(绳子)3 featherfan(羽毛扇):goose_feather(鹿鸭羽毛)5、cutreeds(芦苇)5、rope(绳子)2 icepack(冰包):bearger_fur(熊皮)1、gears(齿轮)3、transistor(晶体管)3 --TOOLS(工具) axe(斧头):twigs(树枝)1、flint(燧石)1 goldenaxe(黄金斧头):twigs(树枝)4、goldnugget(黄金)2 pickaxe(镐):twigs(树枝)2、flint(燧石)2 goldenpickaxe(黄金镐):twigs(树枝)4、goldnugget(黄金)2 shovel(铲子):twigs(树枝)2、flint(燧石)2 goldenshovel(黄金铲子):twigs(树枝)4、goldnugget(黄金)2 hammer(锤子):twigs(树枝)3、rocks(石)3、cutgrass(草)6 pitchfork(草叉):twigs(树枝)2、flint(燧石)2 razor(剃刀):twigs(树枝)2、flint(燧石)2 --SCIENCE(科学) researchlab(科学机器):goldnugget(黄金)1、log(木)4、rocks(石)4 researchlab2(炼金术引擎):boards(木板)4、cutstone(石砖)2、transistor(晶体管)2 transistor(晶体管):goldnugget(黄金)2、cutstone(石砖)2 diviningrod(探矿杖):twigs(树枝)1、nightmarefuel(噩梦燃料)4、gears(齿轮)1 winterometer(寒冬温度计):boards(木板)2、goldnugget(黄金)2 rainometer(雨量计):boards(木板)2、goldnugget(黄金)2、rope(绳子)2 gunpowder(火药):rottenegg(烂鸡蛋)1、charcoal(木炭)1、nitre(硝石)1 lightning_rod(避雷针):goldnugget(黄金)4、cutstone(石砖)1 firesuppressor(灭火器):gears(齿轮)2、ice(冰)15、transistor(晶体管)2 --MAGIC(魔法) researchlab4(灵子分解器):rabbit(兔子)4、boards(木板)4、tophat(高礼帽)1 researchlab3(阴影操纵者):livinglog(活木头)3、purplegem(紫宝石)1、nightmarefuel(噩梦燃料)7 resurrectionstatue(肉块雕像):boards(木板)4、cookedmeat(熟肉)4、beardhair(胡须)4 panflute(排箫):cutreeds(芦苇)5、mandrake(曼德拉草)1、rope(绳子)1 bell(铃):glommerwings(格罗门翅膀)1、glommerflower(格罗门花)1 onemanband(独奏乐器):goldnugget(黄金)2、nightmarefuel(噩梦燃料)4、pigskin(猪皮)2 nightlight(暗影照明灯):goldnugget(黄金)8、nightmarefuel(噩梦燃料)2、redgem(红宝石)1 armor_sanity(夜魔盔甲):nightmarefuel(噩梦燃料)5、papyrus(纸)3 nightsword(暗夜剑):nightmarefuel(噩梦燃料)5、livinglog(活木头)1 batbat(蝙蝠棒):batwing(蝙蝠翅膀)5、livinglog(活木头)2、purplegem(紫宝石)1 armorslurper(饥饿腰带):slurper_pelt(啜食者皮)6、rope(绳子)2、nightmarefuel(噩梦燃料)2 amulet(红色护身符):goldnugget(黄金)3、nightmarefuel(噩梦燃料)2、redgem(红宝石)1 blueamulet(蓝色护身符):goldnugget(黄金)3、bluegem(蓝宝石)1 purpleamulet(紫色护身符):goldnugget(黄金)6、nightmarefuel(噩梦燃料)4、purplegem(紫宝石)2 firestaff(火魔杖):nightmarefuel(噩梦燃料)2、spear(长矛)1、redgem(红宝石)1 icestaff(冰魔杖):spear(长矛)1、bluegem(蓝宝石)1 telestaff(传送魔杖):nightmarefuel(噩梦燃料)4、livinglog(活木头)2、purplegem(紫宝石)2 telebase(传送核心):nightmarefuel(噩梦燃料)4、livinglog(活木头)4、goldnugget(黄金)8 --REFINE(精炼) rope(绳子):cutgrass(草)3 boards(木板):log(木)4 cutstone(石砖):rocks(石)3 papyrus(纸):cutreeds(芦苇)4 transistor(晶体管):goldnugget(黄金)2、cutstone(石砖)1 nightmarefuel(噩梦燃料):petals_evil(噩梦花瓣)4 purplegem(紫宝石):redgem(红宝石)1、bluegem(蓝宝石)1 --WAR(战斗) spear(矛):twigs(树枝)2、rope(绳子)1、flint(燧石)1 hambat(火腿短棍):pigskin(猪皮)1、twigs(树枝)2、meat(大肉)2 nightstick(夜棍):lightninggoathorn(闪电羊角)1、transistor(晶体管)2 armorgrass(草盔甲):cutgrass(草)10、twigs(树枝)2 armorwood(木盔甲):log(木)8、rope(绳子)2 armormarble(大理石盔甲):marble(大理石)12、rope(绳子)4 footballhat(猪皮帽):pigskin(猪皮)1、rope(绳子)1 blowdart_sleep(麻醉吹箭):cutreeds(芦苇)2、stinger(蜂刺)1、feather_crow(乌鸦羽毛)1 blowdart_fire(燃烧吹箭):cutreeds(芦苇)2、charcoal(木炭)1、feather_robin(红雀羽毛)1 blowdart_pipe(吹箭):cutreeds(芦苇)2、houndstooth(犬牙)1、feather_robin_winter(雪雀羽毛)1 boomerang(回旋镖):boards(木板)1、silk(蛛丝)1、charcoal(木炭)1 beemine(蜜蜂地雷):boards(木板)1、bee(蜜蜂)4、flint(燧石)1 trap_teeth(牙齿陷阱):log(木)1、rope(绳子)1、houndstooth(犬牙)1 armordragonfly(蜻蜓盔甲):dragon_scales(蜻蜓鳞片)1、armorwood(木盔甲)1、pigskin(猪皮)3 staff_tornado(龙卷风魔杖):goose_feather(鹿鸭羽毛)10、lightninggoathorn(闪电羊角)1、gears(齿轮)1 --DRESSUP(穿戴) sewing_kit(针线包):log(木)1、silk(蛛丝)8、houndstooth(犬牙)2 flowerhat(花环):petals(花瓣)12 strawhat(草帽):cutgrass(草)12 tophat(高礼帽):silk(蛛丝)6 rainhat(防雨帽):mole(鼹鼠)2、strawhat(草帽)1、boneshard(硬骨头)1 earmuffshat(兔耳罩):rabbit(兔子)2、twigs(树枝)1 beefalohat(牛毛帽):beefalowool(牛毛)8、horn(野牛角)1 winterhat(寒冬帽):beefalowool(牛毛)4、silk(蛛丝)4 catcoonhat(浣熊帽):coontail(浣熊尾巴)4、silk(蛛丝)4 watermelonhat(西瓜帽):watermelon(西瓜)1、twigs(树枝)3 icehat(冰帽):transistor(晶体管)2、rope(绳子)4、ice(冰)10 beehat(养蜂帽):silk(蛛丝)8、rope(绳子)1 featherhat(羽毛帽):feather_crow(乌鸦羽毛)3、feather_robin(红雀羽毛)2、tentaclespots(触手皮)2 bushhat(丛林帽):strawhat(草帽)1、rope(绳子)1、dug_berrybush(浆果灌木丛)1 raincoat(雨衣):tentaclespots(触手皮)2、rope(绳子)2、boneshard(硬骨头)2 sweatervest(小巧背心):houndstooth(犬牙)8、silk(蛛丝)6 trunkvest_summer(夏日背心):trunk_summer(红色象鼻)1、silk(蛛丝)8 trunkvest_winter(寒冬背心):trunk_winter(蓝色象鼻)1、silk(蛛丝)8、beefalowool(牛毛)2 reflectivevest(反射背心):rope(绳子)1、feather_robin(红雀羽毛)4、pigskin(猪皮)2 hawaiianshirt(夏威夷衬衫):papyrus(纸)3、silk(蛛丝)3、cactus_flower(仙人掌花)5 cane(步行手杖):goldnugget(黄金)2、walrus_tusk(海象牙)1、twigs(树枝)4 beargervest(熊背心):bearger_fur(熊皮)1、sweatervest(小巧背心)1、rope(绳子)2 eyebrellahat(眼睛帽):deerclops_eyeball(巨鹿眼球)1、twigs(树枝)15、boneshard(硬骨头)4 ----ANCIENT----(远古) thulecite(铥矿石):thulecite_pieces(铥矿碎片)6 wall_ruins_item(铥矿墙):thulecite(铥矿石)1 nightmare_timepiece(铥矿奖章):thulecite(铥矿石)2、nightmarefuel(噩梦燃料)2 orangeamulet(橙色护身符):thulecite(铥矿石)2、nightmarefuel(噩梦燃料)3、orangegem(橙色宝石)1 yellowamulet(黄色护身符):thulecite(铥矿石)2、nightmarefuel(噩梦燃料)3、yellowgem(黄色宝石)1 greenamulet(绿色护身符):thulecite(铥矿石)2、nightmarefuel(噩梦燃料)3、greengem(绿色宝石)1 orangestaff(橙色魔杖):nightmarefuel(噩梦燃料)2、cane(步行手杖)1、orangegem(橙色宝石)2 yellowstaff(黄色魔杖):nightmarefuel(噩梦燃料)4、livinglog(活木头)2、yellowgem(黄宝石)2 greenstaff(绿色魔杖):nightmarefuel(噩梦燃料)4、livinglog(活木头)2、greengem(绿色宝石)2 multitool_axe_pickaxe(多功能工具):goldenaxe(黄金斧头)1、goldenpickaxe(黄金镐)1、thulecite(铥矿石)2 ruinshat(远古王冠):thulecite(铥矿石)4、nightmarefuel(噩梦燃料)4 armorruins(远古盔甲):thulecite(铥矿石)6、nightmarefuel(噩梦燃料)4 ruins_bat(远古短棒):livinglog(活木头)3、thulecite(铥矿石)4、nightmarefuel(噩梦燃料)4 eyeturret_item(眼睛炮塔):deerclops_eyeball(巨鹿眼球)1、minotaurhorn(远古守护者角)1、thulecite(铥矿石)5

2025/04/23 · Bny

YN376-修改料理食谱(含全部料理精确食谱)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三七六.修改料理食谱(含全部料理精确食谱) 用MT管理器打开游戏目录/assets/DLC0002/scripts/preparedfoods.lua文件,以奶油松饼(butterflymuffin)食谱为例: 奶油松饼 butterflymuffin = { 所用食材 test = function(cooker, names, tags) return names.butterflywings and not tags.meat and tags.veggie end, 优先顺序 priority = 1, 重量 weight = 1, 食物类型 foodtype = "VEGGIE", 补血量 health = TUNING.HEALING_MED, 补饥饿量 hunger = TUNING.CALORIES_LARGE, 保鲜时间 perishtime = TUNING.PERISH_SLOW, 补脑值 sanity = TUNING.SANITY_TINY, 料理时间 cooktime = 2, }, 其中: 所用食材:names.butterflywings(蝴蝶翅膀)、not tags.meat(不放肉)、tags.veggie(蔬菜) 食物类型:"VEGGIE",(蔬菜),可以修改的选项为"MEAT",(肉) 补血量:TUNING.HEALING_MED,(20点血),可以修改的选项为TUNING.HEALING_TINY,(1点血)、TUNING.HEALING_SMALL,(3点血)、TUNING.HEALING_MEDSMALL,(8点血)、TUNING.HEALING_MEDLARGE,(30点血)、TUNING.HEALING_LARGE,(40点血)、TUNING.HEALING_HUGE,(60点血)、TUNING.HEALING_SUPERHUGE,(100点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿),可以修改的选项为TUNING.CALORIES_TINY,(9.375点饥饿)、TUNING.CALORIES_SMALL,(12.5点饥饿)、TUNING.CALORIES_MEDSMALL,(18.75点饥饿)、TUNING.CALORIES_MED,(25点饥饿)、TUNING.CALORIES_HUGE,(75点饥饿)、TUNING.CALORIES_SUPERHUGE,(150点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天),可以修改的选项为TUNING.PERISH_ONE_DAY,(1天)、TUNING.PERISH_TWO_DAY,(2天)、TUNING.PERISH_SUPERFAST,(3天)、TUNING.PERISH_FAST,(6天)、TUNING.PERISH_MED,(10天)、TUNING.PERISH_PRESERVED,(20天)、TUNING.PERISH_SUPERSLOW,(40天) 补脑值:TUNING.SANITY_TINY,(5点脑),可以修改的选项为TUNING.SANITY_SUPERTINY,(1点脑)、TUNING.SANITY_SMALL,(10点脑)、TUNING.SANITY_MED,(15点脑)、TUNING.SANITY_MEDLARGE,(20点脑)、TUNING.SANITY_LARGE,(33点脑)、TUNING.SANITY_HUGE,(50点脑) 料理时间:2,(2小时),可以自行调整,比如修改为.1,就是0.1个小时 举例1(简化所用食材):将曼德拉草汤食谱(至少有1个曼德拉草)简化为4个树枝。用MT管理器打开游戏目录/assets/DLC0002/scripts/preparedfoods.lua文件,将test = function(cooker, names, tags) return names.mandrake end,替换为test = function(cooker, names, tags) return names.twigs >= 4 end, 即可在游戏中仅以4个树枝煮出曼德拉草汤 举例2(添加料理品种):用4个浆果煮出蓝色象鼻(trunk_winter)。用MT管理器打开游戏目录/assets/DLC0002/scripts/preparedfoods.lua文件,在下列内容: cooktime = .25, }, 的下一行插入以下内容: trunk_winter = { test = function(cooker, names, tags) return names.berries >= 4 end, priority = 1, foodtype = "MEAT", health = TUNING.HEALING_SUPERHUGE, hunger = TUNING.CALORIES_SUPERHUGE, perishtime = TUNING.PERISH_SUPERSLOW, sanity = TUNING.SANITY_HUGE, cooktime = .1, }, 即可用4个浆果煮出蓝色象鼻,补血100点、补饥饿150点、保鲜时间40天、补50点脑、料理时间0.1小时。煮熟后会显示开盖的空锅,点空锅即可拿出蓝色象鼻。注意不要将不可食用、不会腐烂的物品添加为料理,比如黄金等,会改变其属性、使其存在保鲜时间。可添加为料理的食物名称见修改技巧最后一项“常用物品中英文名称” 备注:全部料理精确食谱 butterflymuffin(奶油松饼) 所用食材:names.butterflywings(蝴蝶翅膀)、not tags.meat(不放肉)、tags.veggie(蔬菜) 食物类型:"VEGGIE",(蔬菜) 补血量:TUNING.HEALING_MED,(20点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时) frogglebunwich(青蛙圆面包三明治) 所用食材:names.froglegs or names.froglegs_cooked(生、熟蛙腿)、tags.veggie(蔬菜) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_MED,(8点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时) taffy(太妃糖) 所用食材:tags.sweetener and tags.sweetener >= 3(蜂蜜或蜂巢大于等于3)、not tags.meat(不放肉) 食物类型:"VEGGIE",(蔬菜) 补血量:-TUNING.HEALING_SMALL,(-3点血) 补饥饿量:TUNING.CALORIES_SMALL*2,(25点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_MED,(15点脑) 料理时间:2,(2小时) pumpkincookie(南瓜饼) 所用食材:names.pumpkin or names.pumpkin_cooked(生、熟南瓜)、tags.sweetener and tags.sweetener >= 2(蜂蜜或蜂巢大于等于2) 食物类型:"VEGGIE",(蔬菜) 补血量:0,(0点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:TUNING.SANITY_MED,(15点脑) 料理时间:2,(2小时) stuffedeggplant(香酥茄盒) 所用食材:names.eggplant or names.eggplant_cooked(生、熟茄子)、tags.veggie and tags.veggie > 1(蔬菜大于1) 食物类型:"VEGGIE",(蔬菜) 补血量:TUNING.HEALING_SMALL,(3点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度) 温度持续时间:TUNING.FOOD_TEMP_BRIEF,(5秒) 料理时间:2,(2小时) fishsticks(鱼肉条) 所用食材:tags.fish(鱼)、names.twigs and (tags.inedible and tags.inedible <= 1)(树枝且树枝小于等于1) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_LARGE,(40点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时) honeynuggets(甜蜜金砖) 所用食材:names.honey(蜂蜜)、tags.meat and tags.meat <= 1.5(肉小于等于1.5,即1大肉、1小肉)、not tags.inedible(不放树枝) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_MED,(20点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时) honeyham(蜜汁火腿) 所用食材:names.honey(蜂蜜)、tags.meat and tags.meat > 1.5(肉大于1.5,即1大肉、1小肉)、not tags.inedible(不放树枝) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_MEDLARGE,(30点血) 补饥饿量:TUNING.CALORIES_HUGE,(75点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度) 温度持续时间:TUNING.FOOD_TEMP_AVERAGE,(10秒) 料理时间:2,(2小时) dragonpie(龙馅饼) 所用食材:names.dragonfruit or names.dragonfruit_cooked(生、熟火龙果)、not tags.meat(不放肉) 食物类型:"VEGGIE",(蔬菜) 补血量:TUNING.HEALING_LARGE,(40点血) 补饥饿量:TUNING.CALORIES_HUGE,(75点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度) 温度持续时间:TUNING.FOOD_TEMP_AVERAGE,(10秒) 料理时间:2,(2小时) kabobs(肉串) 所用食材:tags.meat(肉)、names.twigs(树枝)、not tags.monster or tags.monster <= 1(没有疯肉或疯肉小于等于1)、tags.inedible and tags.inedible <= 1(树枝小于等于1) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_SMALL,(3点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时) mandrakesoup(曼德拉草汤) 所用食材:names.mandrake(曼德拉草) 食物类型:"VEGGIE",(蔬菜) 补血量:TUNING.HEALING_SUPERHUGE,(100点血) 补饥饿量:TUNING.CALORIES_SUPERHUGE,(150点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:3,(3小时) baconeggs(鸡蛋火腿) 所用食材:tags.egg and tags.egg > 1(蛋大于1)、tags.meat and tags.meat > 1(肉大于1,即大于1块大肉)、not tags.veggie(不放蔬菜) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_MED,(20点血) 补饥饿量:TUNING.CALORIES_HUGE,(75点饥饿) 保鲜时间:TUNING.PERISH_PRESERVED,(20天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时) meatballs(肉丸) 所用食材:tags.meat(肉)、not tags.inedible(不放树枝) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_SMALL,(3点血) 补饥饿量:TUNING.CALORIES_SMALL*5,(62.5点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.75,(0.75小时) bonestew(肉汤) 所用食材:tags.meat and tags.meat >= 3(肉大于等3,即至少3块大肉)、not tags.inedible(不放树枝) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_SMALL*4,(12点血) 补饥饿量:TUNING.CALORIES_LARGE*4,(150点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:TUNING.SANITY_TINY,(5点脑) 温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度) 温度持续时间:TUNING.FOOD_TEMP_LONG,(15秒) 料理时间:.75,(0.75小时) perogies(半圆小酥饼) 所用食材:tags.egg(蛋)、tags.meat(肉)、tags.veggie(蔬菜)、not tags.inedible(不放树枝) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_LARGE,(40点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_PRESERVED,(20天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:1,(1小时) turkeydinner(火鸡正餐) 所用食材:names.drumstick and names.drumstick > 1(鸡腿大于1)、tags.meat and tags.meat > 1(肉大于1,即至少1块大肉)、tags.veggie or tags.fruit(蔬菜或水果) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_MED,(20点血) 补饥饿量:TUNING.CALORIES_HUGE,(75点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑) 温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度) 温度持续时间:TUNING.FOOD_TEMP_AVERAGE,(10秒) 料理时间:3,(3小时) ratatouille(蹩脚的炖菜) 所用食材:not tags.meat(不放肉)、tags.veggie(蔬菜)、not tags.inedible(不放树枝) 食物类型:"VEGGIE",(蔬菜) 补血量:TUNING.HEALING_SMALL,(3点血) 补饥饿量:TUNING.CALORIES_MED,(25点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:1,(1小时) jammypreserves(果酱蜜饯) 所用食材:tags.fruit(水果)、not tags.meat(不放肉)、not tags.veggie(不放蔬菜)、not tags.inedible(不放树枝) 食物类型:"VEGGIE",(蔬菜) 补血量:TUNING.HEALING_SMALL,(3点血) 补饥饿量:TUNING.CALORIES_SMALL*3,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时) fruitmedley(水果拼盘) 所用食材:tags.fruit and tags.fruit >= 3(水果大于等于3)、not tags.meat(不放肉)、not tags.veggie(不放蔬菜) 食物类型:"VEGGIE",(蔬菜) 补血量:TUNING.HEALING_MED,(20点血) 补饥饿量:TUNING.CALORIES_MED,(25点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑) 温度:TUNING.COLD_FOOD_BONUS_TEMP,(-40度) 温度持续时间:TUNING.FOOD_TEMP_BRIEF,(5秒) 料理时间:.5,(0.5小时) fishtacos(玉米饼包炸鱼) 所用食材:tags.fish(鱼)、names.corn or names.corn_cooked(生、熟玉米) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_MED,(20点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时) waffles(华夫饼) 所用食材:names.butter(黄油)、names.berries or names.berries_cooked(生、熟浆果)、tags.egg(蛋) 食物类型:"VEGGIE",(蔬菜) 补血量:TUNING.HEALING_HUGE,(60点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时) monsterlasagna(怪物千层饼) 所用食材:tags.monster and tags.monster >= 2(疯肉大于等于2)、not tags.inedible(不放树枝) 食物类型:"MEAT",(肉) 补血量:-TUNING.HEALING_MED,(-20点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:-TUNING.SANITY_MEDLARGE,(-20点脑) 料理时间:.5,(0.5小时) powcake(芝士蛋糕) 所用食材:names.twigs(树枝)、names.honey(蜂蜜)、names.corn or names.corn_cooked(生、熟玉米) 食物类型:"VEGGIE",(蔬菜) 补血量:-TUNING.HEALING_SMALL,(-3点血) 补饥饿量:0,(0点饥饿) 保鲜时间:9000000,(9000000天) 补脑值:0,(0点脑) 料理时间:.5,(0.5小时) unagi(鳗鱼料理) 所用食材:names.cutlichen(苔藓)、names.eel or names.eel_cooked(生、熟鳗鱼) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_MED,(20点血) 补饥饿量:TUNING.CALORIES_MEDSMALL,(18.75点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时) wetgoop(湿腻焦糊) 所用食材:true(所有非食谱的组合) 食物类型:无 补血量:0,(0点血) 补饥饿量:0,(0点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:0,(0点脑) 料理时间:.25,(0.25小时) flowersalad(花沙拉) 所用食材:names.cactusflower(仙人掌花)、tags.veggie and tags.veggie >= 2(蔬菜大于等于2)、not tags.meat(不放肉)、not tags.inedible(不放树枝)、not tags.egg(不放蛋)、not tags.sweetener(不放蜂蜜或蜂巢)、not tags.fruit(不放水果) 食物类型:"VEGGIE",(蔬菜) 补血量:TUNING.HEALING_LARGE,(40点血) 补饥饿量:TUNING.CALORIES_SMALL,(12.5点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时) icecream(冰激淋) 所用食材:tags.frozen(冰)、tags.dairy(乳制品)、tags.sweetener(蜂蜜或蜂巢)、not tags.meat(不放肉)、not tags.veggie(不放蔬菜)、not tags.inedible(不放树枝)、not tags.egg(不放蛋) 食物类型:"VEGGIE",(蔬菜) 补血量:0,(0点血) 补饥饿量:TUNING.CALORIES_MEDSMALL,(18.75点饥饿) 保鲜时间:TUNING.PERISH_SUPERFAST,(3天) 补脑值:TUNING.SANITY_LARGE,(33点脑) 温度:TUNING.COLD_FOOD_BONUS_TEMP,(-40度) 温度持续时间:TUNING.FOOD_TEMP_LONG,(15秒) 料理时间:.5,(0.5小时) watermelonicle(西瓜冰) 所用食材:names.watermelon(西瓜)、tags.frozen(冰)、names.twigs(树枝)、not tags.meat(不放肉)、not tags.veggie(不放蔬菜)、not tags.egg(不放蛋) 食物类型:"VEGGIE",(蔬菜) 补血量:TUNING.HEALING_SMALL,(3点血) 补饥饿量:TUNING.CALORIES_SMALL,(12.5点饥饿) 保鲜时间:TUNING.PERISH_SUPERFAST,(3天) 补脑值:TUNING.SANITY_MEDLARGE,(20点脑) 温度:TUNING.COLD_FOOD_BONUS_TEMP,(-40度) 温度持续时间:TUNING.FOOD_TEMP_AVERAGE,(10秒) 料理时间:.5,(0.5小时) trailmix(干果) 所用食材:names.acorn_cooked(熟橡果)、tags.seed and tags.seed >= 1(种子大于等于1)、names.berries or names.berries_cooked(浆果或熟浆果)、tags.fruit and tags.fruit >= 1(水果大于等于1)、not tags.meat(不放肉)、not tags.veggie(不放蔬菜)、not tags.egg(不放蛋)、not tags.dairy(不放乳制品) 食物类型:"VEGGIE",(蔬菜) 补血量:TUNING.HEALING_MEDLARGE,(30点血) 补饥饿量:TUNING.CALORIES_SMALL,(12.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时) hotchili(咖喱) 所用食材:tags.meat >= 1.5(肉大于等于1.5)、tags.veggie >= 1.5(蔬菜大于等于1.5) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_MED,(20点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:0,(0点脑) 温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度) 温度持续时间:TUNING.FOOD_TEMP_LONG,(15秒) 料理时间:.5,(0.5小时) guacamole(鳄梨酱) 所用食材:names.mole(鼹鼠)、names.cactus_meat(仙人掌肉)、not tags.fruit(不放水果) 食物类型:"MEAT",(肉) 补血量:TUNING.HEALING_MED,(8点血) 补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:0,(0点脑) 料理时间:.5,(0.5小时)

2025/04/23 · Bny

YN377-常用物品中英文名称

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三七七.常用物品中英文名称 1.材料: cutgrass (草) twigs (树枝) log (木头) charcoal (木炭) ash (灰) cutreeds (采下的芦苇) lightbulb (荧光果) petals (花瓣) petals_evil (噩梦花瓣) pinecone (松果) foliage (叶子) cutlichen (摘下的苔藓) wormlight (虫子果) lureplantbulb (食人花种子) flint (燧石) nitre (硝石) redgem (红宝石) bluegem (蓝宝石) purplegem (紫宝石) greengem (绿宝石) orangegem (橙宝石) yellowgem (黄宝石) rocks (岩石) goldnugget (黄金) thulecite (铥矿石) thulecite_pieces (铥矿碎片) rope (绳子) boards (木板) cutstone (石砖) papyrus (纸) houndstooth (犬牙) pigskin (猪皮) manrabbit_tail (兔人尾巴) silk (蜘蛛丝) spidergland (蜘蛛腺体) spidereggsack (蜘蛛卵) beardhair (胡子) beefalowool (牛毛) honeycomb (蜂巢) stinger (蜂刺) walrus_tusk (海象牙) feather_crow (乌鸦羽毛) feather_robin (红雀羽毛) feather_robin_winter (雪雀羽毛) horn (牛角) tentaclespots (触手皮) trunk_summer (夏象鼻) trunk_winter (冬象鼻) slurtleslime (蜗牛龟粘液) slurtle_shellpieces (蜗牛龟壳片) butterflywings (蝴蝶翅膀) mosquitosack (蚊子血囊) slurper_pelt (啜食者皮) minotaurhorn (远古守护者角) deerclops_eyeball (巨鹿眼球) lightninggoathorn (闪电羊角) glommerwings (格罗门翅膀) glommerflower (格罗门花) glommerfuel (格罗门燃料) livinglog (活木头) nightmarefuel (噩梦燃料) gears (齿轮) transistor(晶体管) marble (大理石) boneshard (硬骨头) ice (冰) poop (便便) guano (鸟粪) dragon_scales (蜻蜓鳞片) goose_feather (鹿鸭羽毛) coontail (浣熊尾巴) bearger_fur (熊皮) 2.工具武器: axe (斧子) goldenaxe (黄金斧头) lucy (露西斧子) hammer (锤子) pickaxe (镐) goldenpickaxe (黄金镐) shovel (铲子) goldenshovel (黄金铲子) pitchfork (草叉) razor (剃刀) bugnet (捕虫网) fishingrod (鱼竿) multitool_axe_pickaxe (多功能工具) cane (行走手杖) trap (陷阱) birdtrap (鸟陷阱) trap_teeth (牙齿陷阱) trap_teeth_maxwell (麦斯威尔的牙齿陷阱) backpack (背包) piggyback (猪皮包) krampus_sack (坎普斯背包) umbrella (雨伞) grass_umbrella(草伞) heatrock (保温石) bedroll_straw (草席卷) bedroll_furry (毛皮铺盖) torch (火炬) lantern (提灯) pumpkin_lantern (南瓜灯) compass (指南针) fertilizer(化肥) firesuppressor(灭火器) sewing_kit (缝纫工具包) spear (矛) boomerang (回旋镖) tentaclespike (狼牙棒) blowdart_pipe (吹箭) blowdart_sleep (麻醉吹箭) blowdart_fire (燃烧吹箭) hambat (火腿短棍) nightsword (暗影剑) batbat (蝙蝠棒) ruins_bat (远古短棒) spear_wathgrithr (瓦丝格雷斯矛) panflute (排箫) onemanband (独奏乐器) gunpowder (火药) beemine (蜜蜂地雷) bell (铃) amulet (红色护身符) blueamulet (蓝色护身符) purpleamulet (紫色护身符) yellowamulet (黄色护身符) orangeamulet (橙色护身符) greenamulet (绿色护身符) nightmare_timepiece (铥矿奖章) icestaff (冰魔杖) firestaff (火魔杖) telestaff (传送魔杖) orangestaff (橙色魔杖) greenstaff (绿色魔杖) yellowstaff (黄色魔杖) diviningrod (探矿杖) book_birds (召唤鸟的书) book_tentacles (召唤触手的书) book_gardening (催生植物的书) book_sleep (催眠的书) book_brimstone (召唤闪电的书) waxwelljournal (麦斯威尔的日志) abigail_flower (阿比盖尔之花) balloons_empty (空气球) balloon (气球) lighter (薇洛的打火机) chester_eyebone (切斯特骨眼) featherfan (羽毛扇) staff_tornado (龙卷风魔杖) nightstick (夜棍) 3.穿戴: strawhat (草帽) flowerhat (花环) beefalohat (牛毛帽) featherhat (羽毛帽) footballhat (猪皮帽) tophat (高礼帽) earmuffshat (兔耳罩) winterhat (冬帽) minerhat (矿工帽) spiderhat (蜘蛛帽) beehat (蜂帽) walrushat (海象帽) slurtlehat (蜗牛帽子) bushhat (丛林帽) ruinshat (远古王冠) rainhat(防雨帽) icehat(冰帽) watermelonhat (西瓜帽) catcoonhat (浣熊帽) wathgrithrhat (瓦丝格雷斯帽) armorwood (木盔甲) armorgrass (草盔甲) armormarble (大理石盔甲) armor_sanity (夜魔盔甲) armorsnurtleshell (蜗牛龟盔甲) armorruins (远古盔甲) sweatervest (小巧背心) trunkvest_summer (夏日背心) trunkvest_winter (寒冬背心) armorslurper (饥饿腰带) raincoat(雨衣) webberskull (韦伯头骨) molehat (鼹鼠帽) armordragonfly (蜻蜓盔甲) beargervest (熊背心) eyebrellahat (眼睛帽) reflectivevest (反射背心) hawaiianshirt (夏威夷衬衫) 4.建筑: campfire (营火) firepit (石头营火) coldfire(冷火) coldfirepit(石头冷火) cookpot (锅) icebox (冰箱) winterometer (寒冰温度计) rainometer (雨量计) slow_farmplot (一般农田) fast_farmplot (高级农田) siestahut(午睡小屋) tent (帐篷) homesign (路牌) birdcage (鸟笼) meatrack (晾肉架) lightning_rod (避雷针) pottedfern (盆栽) nightlight (暗夜照明灯) nightmarelight (影灯) researchlab (科学机器) researchlab2 (炼金术引擎) researchlab3 (阴影操纵者) researchlab4 (灵子分解器) treasurechest (木箱) skullchest (骷髅箱) pandoraschest (华丽的箱子) minotaurchest (大华丽的箱子) wall_hay_item (草墙) wall_wood_item (木墙) wall_stone_item (石墙) wall_ruins_item (铥墙) wall_hay (地上的草墙) wall_wood (地上的木墙) wall_stone (地上的石墙) wall_ruins (地上的铥墙) pighouse (猪房) rabbithole (兔房) mermhouse (鱼人房) resurrectionstatue (肉块雕像) resurrectionstone (重生石) ancient_altar (远古祭坛) ancient_altar_broken (损坏的远古祭坛) telebase (传送核心) gemsocket (宝石看台) eyeturret (固定在地上的眼睛炮塔) eyeturret_item (可带走的眼睛炮塔) cave_exit (洞穴出口) turf_woodfloor (木地板) turf_carpetfloor (地毯地板) turf_checkerfloor (棋盘地板) adventure_portal (冒险之门) rock_light (火山坑) gravestone (墓碑) mound (坟墓土堆) skeleton (人骨) houndbone (狗骨头) animal_track (动物足迹) dirtpile (可疑的土堆) pond (池塘) pond_cave (洞穴池塘) pighead (猪头棍) mermhead (鱼头棍) pigtorch (猪火炬) rabbithole (兔子洞) beebox (蜂箱) beehive (野生蜂窝) wasphive (杀人蜂窝) spiderhole (洞穴蜘蛛洞) walrus_camp (海象窝) tallbirdnest (高鸟窝) houndmound (猎犬丘) slurtlehole (蜗牛窝) batcave (蝙蝠洞) monkeybarrel (猴子桶) spiderden (蜘蛛巢穴) molehill (鼹鼠丘) catcoonden (浣熊洞) rock1 (带硝石的岩石) rock2 (带黄金的岩石) rock_flintless (只有石头的岩石) stalagmite_full (大圆洞穴石头) stalagmite_med (中圆洞穴石头) stalagmite_low (小圆洞穴石头) stalagmite_tall_full (大高洞穴石头) stalagmite_tall_med (中高洞穴石头) stalagmite_tall_low (小高洞穴石头) rock_ice (冰石) ruins_statue_head (远古头像) ruins_statue_mage (远古法师雕像) marblepillar (大理石柱子) marbletree (大理石树) statueharp (竖琴雕像) basalt (玄武岩) basalt_pillar (高玄武岩) insanityrock (猪王矮柱石) sanityrock (猪王高柱石) ruins_chair (远古椅子) ruins_vase (远古花瓶) ruins_table (远古桌子) statuemaxwell (麦斯威尔雕像) statueglommer (格罗门雕像) relic (废墟) ruins_rubble (损毁的废墟) bishop_nightmare (损坏的雕像) rook_nightmare (损坏的战车) knight_nightmare (损坏的骑士) chessjunk1 (损坏的机械1) chessjunk2 (损坏的机械2) chessjunk3 (损坏的机械3) teleportato_ring (环状传送机零件) teleportato_box (盒状传送机零件) teleportato_crank (曲柄状传送机零件) teleportato_potato (球状传送机零件) teleportato_base (传送机零件底座) teleportato_checkmate (传送机零件底座) wormhole (虫洞) wormhole_limited_1 (被限制的虫洞) stafflight (小星星) treasurechest_trap (箱子陷阱) icepack (冰包) dragonflychest (蜻蜓箱子) 5.食物: carrot (胡萝卜) carrot_cooked (熟胡萝卜) berries (浆果) berries_cooked (熟浆果) pumpkin (南瓜) pumpkin_cooked (熟南瓜) dragonfruit (火龙果) dragonfruit_cooked (熟火龙果) pomegranate (石榴) pomegranate_cooked (熟石榴) corn (玉米) corn_cooked (熟玉米) durian (榴莲) durian_cooked (熟榴莲) eggplant (茄子) eggplant_cooked (熟茄子) cave_banana (洞穴香蕉) cave_banana_cooked (熟洞穴香蕉) acorn (橡果) acorn_cooked(熟橡果) cactus_meat (仙人掌肉) watermelon(西瓜) red_cap (采摘的红蘑菇) red_cap_cooked (煮熟的红蘑菇) green_cap (采摘的绿蘑菇) green_cap_cooked (煮熟的绿蘑菇) blue_cap_cooked (煮熟的蓝蘑菇) blue_cap (采摘的蓝蘑菇) seeds (种子) seeds_cooked (熟种子) carrot_seeds (胡萝卜种子) pumpkin_seeds (南瓜种子) dragonfruit_seeds (火龙果种子) pomegranate_seeds (石榴种子) corn_seeds (玉米种子) durian_seeds (榴莲种子) eggplant_seeds (茄子种子) smallmeat (小肉) cookedsmallmeat (小熟肉) smallmeat_dried (小干肉) meat (大肉) cookedmeat (大熟肉) meat_dried (大干肉) drumstick (鸡腿) drumstick_cooked (熟鸡腿) monstermeat (疯肉) cookedmonstermeat (熟疯肉) monstermeat_dried (干疯肉) plantmeat (食人花肉) plantmeat_cooked (熟食人花肉) bird_egg (鸡蛋) bird_egg_cooked (煮熟的鸡蛋) rottenegg (烂鸡蛋) tallbirdegg (高鸟蛋) tallbirdegg_cooked (熟高鸟蛋) tallbirdegg_cracked (孵化的高鸟蛋) fish (鱼) fish_cooked (熟鱼) eel (鳗鱼) eel_cooked (熟鳗鱼) froglegs (蛙腿) froglegs_cooked (熟蛙腿) batwing (蝙蝠翅膀) batwing_cooked (熟蝙蝠翅膀) trunk_cooked (熟象鼻) mandrake (曼德拉草) cookedmandrake (熟曼特拉草) honey (蜂蜜) butter (黄油) butterflymuffin (奶油松饼) frogglebunwich (青蛙圆面包三明治) honeyham (蜜汁火腿) dragonpie (龙馅饼) taffy (太妃糖) pumpkincookie (南瓜饼) kabobs (肉串) powcake (芝士蛋糕) mandrakesoup (曼德拉草汤) baconeggs (鸡蛋火腿) bonestew (肉汤) perogies (半圆小酥饼) wetgoop (湿腻焦糊) ratatouille (蹩脚的炖菜) fruitmedley (水果拼盘) fishtacos (玉米饼包炸鱼) waffles (华夫饼) turkeydinner (火鸡正餐) fishsticks (鱼肉条) stuffedeggplant (香酥茄盒) honeynuggets (甜蜜金砖) meatballs (肉丸) jammypreserves (果酱蜜饯) monsterlasagna (怪物千层饼) unagi (鳗鱼料理) bandage (蜂蜜绷带) healingsalve (治疗药膏) spoiled_food (腐烂食物) flowersalad (花沙拉) icecream (冰激淋) watermelonicle (西瓜冰) trailmix (干果) hotchili (咖喱) guacamole (鳄梨酱) goatmilk (羊奶) 6.植物: flower (花) flower_evil (噩梦花) carrot_planted (长在地上的胡萝卜) grass (长在地上的草) depleted_grass (草根) dug_grass (长草簇) sapling (树苗) dug_sapling (可种的树苗) berrybush (果树丛) dug_berrybush (可种的果树丛) berrybush2 (果树丛2) dug_berrybush2 (可种的果树丛2) marsh_bush (尖刺灌木) dug_marsh_bush (可种的尖刺灌木) reeds (芦苇) lichen (洞穴苔藓) cave_fern (蕨类植物) evergreen (树) evergreen_sparse (无松果的树) marsh_tree (针叶树) cave_banana_tree (洞穴香蕉树) livingtree (活树) deciduoustree (橡树) deciduoustree_tall (高橡树) deciduoustree_short (矮橡树) red_mushroom (红蘑菇) green_mushroom (绿蘑菇) blue_mushroom (蓝蘑菇) mushtree_tall (高蘑菇树) mushtree_medium (中蘑菇树) mushtree_small (小蘑菇树) flower_cave (单朵洞穴花) flower_cave_double (双朵洞穴花) flower_cave_triple (三朵洞穴花) tumbleweed (滚草) cactus (仙人掌) cactus_flower (仙人掌花) marsh_plant (水塘边小草) pond_algae (水藻) 7.动物: rabbit (兔子) perd (火鸡) crow (乌鸦) robin (红雀) robin_winter (雪雀) butterfly (蝴蝶) fireflies (萤火虫) bee (蜜蜂) killerbee (杀人蜂) flies (苍蝇) mosquito (蚊子) frog (青蛙) beefalo (牛) babybeefalo (小牛) lightninggoat (闪电羊) pigman (猪人) pigguard (猪守卫) bunnyman (兔人) merm (鱼人) spider_hider (洞穴蜘蛛) spider_spitter (喷射蜘蛛) spider (地面小蜘蛛) spider_warrior (地面绿蜘蛛) spiderqueen (蜘蛛女王) spider_dropper (白蜘蛛) hound (猎狗) firehound (红色猎狗) icehound (冰狗) tentacle (触手) tentacle_garden (巨型触手) leif (树精) leif_sparse (稀有树精) walrus (海象) little_walrus (小海象) smallbird (小高鸟) teenbird (青年高鸟) tallbird (高鸟) koalefant_summer (夏象) koalefant_winter (冬象) penguin (企鹅) slurtle (蜗牛龟) snurtle (黏糊虫) bat (蝙蝠) rocky (龙虾) monkey (猴子) slurper (缀食者) buzzard (秃鹫) mole (鼹鼠) catcoon (浣熊) knight (发条骑士) bishop (主教) rook (战车) crawlinghorror (爬行暗影怪) terrorbeak (尖嘴暗影怪) deerclops (巨鹿) minotaur (远古守护者) worm (远古虫子) abigail (阿比盖尔) ghost (幽灵) shadowwaxwell (麦斯威尔黑影小人) krampus (坎普斯) glommer (格罗门) chester (切斯特) lureplant (食人花) eyeplant (食人花眼睛) bigfoot (大脚) pigking (猪王) moose (鹿鸭) mossling (小鸭) dragonfly (蜻蜓) warg (座狼) bearger (熊) birchnutdrake (坚果鸭) mooseegg (鹿鸭蛋) 7.航海相关 boatrepairkit (修船工具) 8.角色: wilson (威尔逊) waxwell (麦斯威尔) wendy (温蒂) woodie (伍迪) wes (韦斯) wickerbottom (图书管理员) willow (薇洛) wolfgang (沃尔夫冈) wx78 (机器人) wathgrithr (瓦丝格雷斯) webber (韦伯)

2025/04/23 · Bny

易宁 - 代码修改

易宁大佬分享的修改技巧,代码可能“过时”,但是修改思路和创意仍然值得学习。

2025/04/22 · Bny