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YN036-盔甲永固(永远100%)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十六.盔甲永固(永远100%) 用MT管理器打开游戏目录/assets/scripts/components/armor.lua文件,将下列内容: function Armor:SetCondition(amount) self.condition = amount 替换为: function Armor:SetCondition(amount) self.condition = self.maxcondition 即可让盔甲永固

2025/04/23 · Bny

YN037-一次采集五个

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十七.一次采集五个 用MT管理器打开游戏目录/assets/DLC0002/scripts/components/pickable.lua文件,将self.numtoharvest = number or 1替换为self.numtoharvest = 5 即可让全部采集品一次采集5个,数字可自行调整。也可单独修改某项物品一次采集五个: 1.草:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/grass.lua文件,将inst.components.pickable:SetUp("cutgrass", TUNING.GRASS_REGROW_TIME)替换为inst.components.pickable:SetUp("cutgrass", TUNING.GRASS_REGROW_TIME, 5) 2.树枝:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/sapling.lua文件,将inst.components.pickable:SetUp("twigs", TUNING.SAPLING_REGROW_TIME)替换为inst.components.pickable:SetUp("twigs", TUNING.SAPLING_REGROW_TIME, 5) 3.蘑菇:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/mushrooms.lua文件,将inst.components.pickable:SetUp(data.pickloot, nil)替换为inst.components.pickable:SetUp(data.pickloot, nil, 5) 4.胡萝卜:用MT管理器打开游戏目录/assets/scripts/prefabs/carrot.lua文件,将inst.components.pickable:SetUp("carrot", 10)替换为inst.components.pickable:SetUp("carrot", 10, 5) 5.芦苇:用MT管理器打开游戏目录/assets/scripts/prefabs/reeds.lua文件,将inst.components.pickable:SetUp("cutreeds", TUNING.REEDS_REGROW_TIME)替换为inst.components.pickable:SetUp("cutreeds", TUNING.REEDS_REGROW_TIME, 5) 6.浆果:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/berrybush.lua文件,将inst.components.pickable:SetUp("berries", TUNING.BERRY_REGROW_TIME)替换为inst.components.pickable:SetUp("berries", TUNING.BERRY_REGROW_TIME, 5) 7.花:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/flower.lua文件,将inst.components.pickable:SetUp("petals", 10)替换为inst.components.pickable:SetUp("petals", 10, 5) 8.恶魔花:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/flower_evil.lua文件,将inst.components.pickable:SetUp("petals_evil", 10)替换为inst.components.pickable:SetUp("petals_evil", 10, 5) 9.洞穴花:用MT管理器打开游戏目录/assets/scripts/prefabs/flower_cave.lua文件,将inst.components.pickable:SetUp("lightbulb", TUNING.FLOWER_CAVE_REGROW_TIME)替换为inst.components.pickable:SetUp("lightbulb", TUNING.FLOWER_CAVE_REGROW_TIME, 5) 10.香蕉:用MT管理器打开游戏目录/assets/scripts/prefabs/cave_banana_tree.lua文件,将inst.components.pickable:SetUp("cave_banana", TUNING.CAVE_BANANA_GROW_TIME)替换为inst.components.pickable:SetUp("cave_banana", TUNING.CAVE_BANANA_GROW_TIME, 5) 11.蕨类:用MT管理器打开游戏目录/assets/scripts/prefabs/cave_fern.lua文件,将inst.components.pickable:SetUp("foliage", 10)替换为inst.components.pickable:SetUp("foliage", 10, 5) 12.木炭:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/evergreens.lua文件,将inst.components.lootdropper:SpawnLootPrefab("charcoal")替换为下列内容: inst.components.lootdropper:SpawnLootPrefab("charcoal") inst.components.lootdropper:SpawnLootPrefab("charcoal") inst.components.lootdropper:SpawnLootPrefab("charcoal") inst.components.lootdropper:SpawnLootPrefab("charcoal") inst.components.lootdropper:SpawnLootPrefab("charcoal") 13.曼德拉草:用MT管理器打开游戏目录/assets/scripts/prefabs/mandrake.lua文件,在inst:AddComponent("pickable")的下一行插入inst.components.pickable:SetUp("mandrake", 10, 4) 即可单独修改某项物品一次采集五个

2025/04/23 · Bny

YN038-快速采集草、树枝、浆果

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十八.快速采集草、树枝、浆果 1.草:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/grass.lua文件,在inst:AddComponent("pickable")的下一行插入inst.components.pickable.quickpick = true 2.树枝:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/sapling.lua文件,在inst:AddComponent("pickable")的下一行插入inst.components.pickable.quickpick = true 3.浆果:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/berrybush.lua文件,在inst:AddComponent("pickable")的下一行插入inst.components.pickable.quickpick = true

2025/04/23 · Bny

YN039-远程采集和拾起物品

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十九.远程采集和拾起物品 用MT管理器打开游戏目录/assets/DLC0002/scripts/actions.lua文件,将下列内容: PICK = Action(), PICKUP = Action(1), 替换为: PICK = Action(0, true, false, 20), PICKUP = Action(1, true, false, 20), 即可用鼠标左键点击草、树杈等物品,直接采集或捡起,主角不必跑过去,大大节约了时间

2025/04/23 · Bny

YN040-收割者(吹排箫一次采集周边所有植物)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 四十.收割者(吹排箫一次采集周边所有植物) 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/panflute.lua文件, 1.将下列内容: local function HearPanFlute(inst, musician, instrument) if inst.components.sleeper then inst.components.sleeper:AddSleepiness(10, TUNING.PANFLUTE_SLEEPTIME) end end 替换为: local function HearPanFlute(inst, musician, instrument) local pos = Vector3(inst.Transform:GetWorldPosition()) local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 30) for k,v in pairs(ents) do if v.components.pickable and v.prefab ~= "flower" then v.components.pickable:Pick(GetPlayer()) end if v.components.crop then v.components.crop:Harvest(GetPlayer()) end end end 2.将下列内容: inst.components.instrument.range = TUNING.PANFLUTE_SLEEPRANGE inst.components.instrument:SetOnHeardFn(HearPanFlute) inst:AddComponent("tool") inst.components.tool:SetAction(ACTIONS.PLAY) inst:AddComponent("finiteuses") inst.components.finiteuses:SetMaxUses(TUNING.PANFLUTE_USES) inst.components.finiteuses:SetUses(TUNING.PANFLUTE_USES) inst.components.finiteuses:SetOnFinished( onfinished) inst.components.finiteuses:SetConsumption(ACTIONS.PLAY, 1) 替换为: inst.components.instrument:SetOnHeardFn(HearPanFlute) inst:AddComponent("tool") inst.components.tool:SetAction(ACTIONS.PLAY) 即可吹排箫一次采集周边所有植物(除了花),包括农田也可以收割,排箫原有催眠功能取消。排箫在魔法选项(画着红骷髅)下用5个芦苇、1个曼德拉草、1个绳子制造。如果觉得曼德拉草不好找,可以按本修改技巧“用便便种曼德拉草”修改一下

2025/04/23 · Bny

YN041-用普通种子种胡萝卜且一次采10个(胡萝卜田)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 四十一.用普通种子种胡萝卜且一次采10个(胡萝卜田) 1.用MT管理器打开游戏目录/assets/scripts/prefabs/seeds.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容: local function OnDeploy (inst, pt) SpawnPrefab("carrot_planted").Transform:SetPosition(pt.x, pt.y, pt.z) inst.components.stackable:Get():Remove() end inst:AddComponent("deployable") inst.components.deployable.ondeploy = OnDeploy 2.用MT管理器打开游戏目录/assets/scripts/prefabs/carrot.lua文件,将inst.components.pickable:SetUp("carrot", 10)替换为inst.components.pickable:SetUp("carrot", 10, 10) 即可用普通种子种胡萝卜且一次采10个。拿起种子在空地上按鼠标右键即可种植,冬天也有青菜吃

2025/04/23 · Bny

YN042-用便便种曼德拉草

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 四十二.用便便种曼德拉草 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/poop.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容: local function OnDeploy (inst, pt) SpawnPrefab("mandrake").Transform:SetPosition(pt.x, pt.y, pt.z) inst.components.stackable:Get():Remove() end inst:AddComponent("deployable") inst.components.deployable.ondeploy = OnDeploy 即可用便便种曼德拉草,种一块曼德拉草田吧

2025/04/23 · Bny

YN043-一斧砍倒一棵树、一镐开掉一块石

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 四十三.一斧砍倒一棵树、一镐开掉一块石 1.用MT管理器打开游戏目录/assets/scripts/prefabs/axe.lua文件,将inst.components.tool:SetAction(ACTIONS.CHOP)替换为inst.components.tool:SetAction(ACTIONS.CHOP, 15) 2.用MT管理器打开游戏目录/assets/scripts/prefabs/pickaxe.lua文件,将inst.components.tool:SetAction(ACTIONS.MINE)替换为inst.components.tool:SetAction(ACTIONS.MINE, 15) 即可一斧砍倒一棵树、一镐开掉一块石

2025/04/23 · Bny

YN044-砍树多掉3倍木头

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 四十四.砍树多掉3倍木头 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/evergreens.lua文件, 1.将下列内容: normal_loot = {"log", "log", "pinecone"}, short_loot = {"log"}, tall_loot = {"log", "log", "log", "pinecone", "pinecone"}, 替换为: normal_loot = {"log", "log", "log", "log", "log", "log", "pinecone"}, short_loot = {"log", "log", "log"}, tall_loot = {"log", "log", "log", "log", "log", "log", "log", "log", "log", "pinecone", "pinecone"}, 2.将下列内容: normal_loot = {"log","log"}, short_loot = {"log"}, tall_loot = {"log", "log","log"}, 替换为: normal_loot = {"log","log","log","log", "log", "log"}, short_loot = {"log","log", "log"}, tall_loot = {"log", "log","log","log","log","log", "log", "log", "log"}, 即可砍树多掉3倍木头

2025/04/23 · Bny

YN045-砍树无树桩

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 四十五.砍树无树桩 1.砍普通树无树桩:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/evergreens.lua文件,在inst.AnimState:PushAnimation(inst.anims.stump)的下一行插入inst:Remove() 2.砍橡树无树桩:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/deciduoustrees.lua文件,在inst.AnimState:PushAnimation(inst.anims.stump)的下一行插入inst:Remove() 即可砍树无树桩,节省了挖树桩的时间。不要与“树桩继续长成树”一同修改

2025/04/23 · Bny