YN280-随身灭火器(用寒冬背心种随身灭火器,装备后可灭火)
代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 二八0.随身灭火器(用寒冬背心种随身灭火器,装备后可灭火) 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/trunkvest.lua文件,在inst.AnimState:SetBuild("armor_trunkvest_winter")的下一行插入以下内容: local function OnDeploy2(inst, pt) local extinguisher = SpawnPrefab("trunkvest_winter") extinguisher.Transform:SetPosition(pt.x, pt.y, pt.z) extinguisher.AnimState:SetBank("firefighter") extinguisher.AnimState:SetBuild("firefighter") extinguisher.AnimState:PlayAnimation("idle_on_loop") extinguisher.Transform:SetScale(0.5, 0.5, 0.5) extinguisher:RemoveComponent("inventoryitem") extinguisher:RemoveComponent("equippable") extinguisher:RemoveComponent("insulator") extinguisher:RemoveComponent("fueled") extinguisher:RemoveComponent("deployable") extinguisher:AddComponent("workable") extinguisher.components.workable:SetWorkAction(ACTIONS.HAMMER) extinguisher.components.workable:SetWorkLeft(3) extinguisher.components.workable:SetOnFinishCallback(function(extinguisher) SpawnPrefab("collapse_big").Transform:SetPosition(extinguisher.Transform:GetWorldPosition()) GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood") extinguisher:Remove() end ) extinguisher:AddComponent("inventoryitem") extinguisher.components.inventoryitem:ChangeImageName("firesuppressor") extinguisher:AddComponent("equippable") extinguisher.components.equippable.equipslot = EQUIPSLOTS.HANDS extinguisher.components.equippable:SetOnEquip(function(extinguisher, owner) extinguisher.task = extinguisher:DoPeriodicTask(1, function(extinguisher) local waterring = SpawnPrefab("groundpoundring_fx") waterring.Transform:SetPosition(owner.Transform:GetWorldPosition()) waterring.AnimState:SetBloomEffectHandle("shaders/anim.ksh") local pos = Vector3(extinguisher.Transform:GetWorldPosition()) local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 10) for k,v in pairs(ents) do if v.components.burnable and v.components.burnable:IsBurning() then if v.prefab == "cactus" or v.prefab == "berrybush" or v.prefab == "berrybush2" or v.prefab == "carrot_planted" or v.prefab == "cave_banana_tree" or v.prefab == "cave_fern" or v.prefab == "deciduoustree" or v.prefab == "deciduoustree_normal" or v.prefab == "deciduoustree_tall" or v.prefab == "deciduoustree_short" or v.prefab == "evergreen" or v.prefab == "evergreen_normal" or v.prefab == "evergreen_tall" or v.prefab == "evergreen_short" or v.prefab == "evergreen_sparse" or v.prefab == "evergreen_sparse_normal" or v.prefab == "evergreen_sparse_tall" or v.prefab == "evergreen_sparse_short" or v.prefab == "flower" or v.prefab == "flower_evil" or v.prefab == "grass" or v.prefab == "marsh_bush" or v.prefab == "red_mushroom" or v.prefab == "green_mushroom" or v.prefab == "blue_mushroom" or v.prefab == "mushtree_tall" or v.prefab == "mushtree_medium" or v.prefab == "mushtree_small" or v.prefab == "sapling" or v.prefab == "flower_cave" or v.prefab == "flower_cave_double" or v.prefab == "flower_cave_triple" or v.prefab == "lichen" or v.prefab == "livingtree" or v.prefab == "marsh_tree" or v.prefab == "reeds" then if v.components.propagator then v.components.propagator.spreading = false end SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition()) SpawnPrefab(v.prefab).Transform:SetPosition(v.Transform:GetWorldPosition()) GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut") v:Remove() end if v.prefab == "treasurechest" or v.prefab == "slow_farmplot" or v.prefab == "fast_farmplot" or v.prefab == "tent" or v.prefab == "wall_wood" or v.prefab == "wall_hay" or v.prefab == "cookpot" or v.prefab == "beebox" or v.prefab == "homesign" or v.prefab == "researchlab" or v.prefab == "researchlab2" or v.prefab == "researchlab3" or v.prefab == "researchlab4" or v.prefab == "meatrack" or v.prefab == "pighouse" or v.prefab == "rabbithouse" or v.prefab == "pottedfern" or v.prefab == "rainometer" or v.prefab == "winterometer" or v.prefab == "resurrectionstatue" or v.prefab == "siestahut" then SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition()) GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut") v.components.burnable:Extinguish(true) end end end end ) end ) extinguisher.components.equippable:SetOnUnequip(function(extinguisher, owner) if extinguisher.task then extinguisher.task:Cancel() extinguisher.task = nil end end ) extinguisher:AddTag("extinguishers") inst:Remove() end inst:AddComponent("deployable") inst.components.deployable.ondeploy = OnDeploy2 local function onsave2(inst, data) if inst:HasTag("extinguishers") then data.extinguishers = true end end local function onload2(inst, data) if data and data.extinguishers then inst.AnimState:SetBank("firefighter") inst.AnimState:SetBuild("firefighter") inst.AnimState:PlayAnimation("idle_on_loop") inst.Transform:SetScale(0.5, 0.5, 0.5) inst:RemoveComponent("inventoryitem") inst:RemoveComponent("equippable") inst:RemoveComponent("insulator") inst:RemoveComponent("fueled") inst:RemoveComponent("deployable") inst:AddComponent("workable") inst.components.workable:SetWorkAction(ACTIONS.HAMMER) inst.components.workable:SetWorkLeft(3) inst.components.workable:SetOnFinishCallback(function(inst) SpawnPrefab("collapse_big").Transform:SetPosition(inst.Transform:GetWorldPosition()) GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood") inst:Remove() end ) inst:AddComponent("inventoryitem") inst.components.inventoryitem:ChangeImageName("firesuppressor") inst:AddComponent("equippable") inst.components.equippable.equipslot = EQUIPSLOTS.HANDS inst.components.equippable:SetOnEquip(function(inst, owner) inst.task = inst:DoPeriodicTask(1, function(inst) local waterring = SpawnPrefab("groundpoundring_fx") waterring.Transform:SetPosition(owner.Transform:GetWorldPosition()) waterring.AnimState:SetBloomEffectHandle("shaders/anim.ksh") local pos = Vector3(inst.Transform:GetWorldPosition()) local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 10) for k,v in pairs(ents) do if v.components.burnable and v.components.burnable:IsBurning() then if v.prefab == "cactus" or v.prefab == "berrybush" or v.prefab == "berrybush2" or v.prefab == "carrot_planted" or v.prefab == "cave_banana_tree" or v.prefab == "cave_fern" or v.prefab == "deciduoustree" or v.prefab == "deciduoustree_normal" or v.prefab == "deciduoustree_tall" or v.prefab == "deciduoustree_short" or v.prefab == "evergreen" or v.prefab == "evergreen_normal" or v.prefab == "evergreen_tall" or v.prefab == "evergreen_short" or v.prefab == "evergreen_sparse" or v.prefab == "evergreen_sparse_normal" or v.prefab == "evergreen_sparse_tall" or v.prefab == "evergreen_sparse_short" or v.prefab == "flower" or v.prefab == "flower_evil" or v.prefab == "grass" or v.prefab == "marsh_bush" or v.prefab == "red_mushroom" or v.prefab == "green_mushroom" or v.prefab == "blue_mushroom" or v.prefab == "mushtree_tall" or v.prefab == "mushtree_medium" or v.prefab == "mushtree_small" or v.prefab == "sapling" or v.prefab == "flower_cave" or v.prefab == "flower_cave_double" or v.prefab == "flower_cave_triple" or v.prefab == "lichen" or v.prefab == "livingtree" or v.prefab == "marsh_tree" or v.prefab == "reeds" then if v.components.propagator then v.components.propagator.spreading = false end SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition()) SpawnPrefab(v.prefab).Transform:SetPosition(v.Transform:GetWorldPosition()) GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut") v:Remove() end if v.prefab == "treasurechest" or v.prefab == "slow_farmplot" or v.prefab == "fast_farmplot" or v.prefab == "tent" or v.prefab == "wall_wood" or v.prefab == "wall_hay" or v.prefab == "cookpot" or v.prefab == "beebox" or v.prefab == "homesign" or v.prefab == "researchlab" or v.prefab == "researchlab2" or v.prefab == "researchlab3" or v.prefab == "researchlab4" or v.prefab == "meatrack" or v.prefab == "pighouse" or v.prefab == "rabbithouse" or v.prefab == "pottedfern" or v.prefab == "rainometer" or v.prefab == "winterometer" or v.prefab == "resurrectionstatue" or v.prefab == "siestahut" then SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition()) GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut") v.components.burnable:Extinguish(true) end end end end ) end ) inst.components.equippable:SetOnUnequip(function(inst, owner) if inst.task then inst.task:Cancel() inst.task = nil end end ) inst:AddTag("extinguishers") end end inst.OnSave = onsave2 inst.OnLoad = onload2 即可用寒冬背心种随身灭火器,装备随身灭火器,可向外吹出强气流,靠近着火的建筑、植物,会自动灭火,让你对燃烧的基地不再束手无策。不想要随身灭火器了,用锤子砸掉即可。夏日背心在穿戴选项(画着帽子)下,用1个蓝色象鼻、8个蛛丝制造、2个牛毛制造