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YN030-韦伯不被当成怪物

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十.韦伯不被当成怪物 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/webber.lua文件,将inst:AddTag("monster")替换为--inst:AddTag("monster") 即可让韦伯不被当成怪物,猪人、兔人等中立动物不会主动攻击你

2025/04/23 · Bny

YN031-全部物品无限使用(工具、武器、盔甲、魔杖、护身符、衣服、帽子、照明物品等全部无限使用)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十一.全部物品无限使用(工具、武器、盔甲、魔杖、护身符、衣服、帽子、照明物品等全部无限使用) 1.用MT管理器打开游戏目录/assets/DLC0002/scripts/widgets/itemtile.lua文件,将下列内容: if invitem.components.fueled then self:SetPercent(invitem.components.fueled:GetPercent()) end if invitem.components.finiteuses then self:SetPercent(invitem.components.finiteuses:GetPercent()) end if invitem.components.perishable then if self:HasSpoilage() then self:SetPerishPercent(invitem.components.perishable:GetPercent()) else self:SetPercent(invitem.components.perishable:GetPercent()) end end if invitem.components.armor then self:SetPercent(invitem.components.armor:GetPercent()) end 替换为: --if invitem.components.fueled then --self:SetPercent(invitem.components.fueled:GetPercent()) --end --if invitem.components.finiteuses then --self:SetPercent(invitem.components.finiteuses:GetPercent()) --end if invitem.components.perishable then if self:HasSpoilage() then self:SetPerishPercent(invitem.components.perishable:GetPercent()) else self:SetPercent(invitem.components.perishable:GetPercent()) end end --if invitem.components.armor then --self:SetPercent(invitem.components.armor:GetPercent()) --end 2.用MT管理器打开游戏目录/assets/scripts/components/finiteuses.lua文件,将self:SetUses(self.current - (num or 1))替换为self:SetUses(self.current - 0) 3.用MT管理器打开游戏目录/assets/DLC0002/scripts/components/fueled.lua文件,将self.consuming = true替换为self.consuming = false 4.用MT管理器打开游戏目录/assets/scripts/components/armor.lua文件,将下列内容: function Armor:SetCondition(amount) self.condition = amount 替换为: function Armor:SetCondition(amount) self.condition = self.maxcondition 即可让全部物品无限使用。其中火堆和石头营火会无限燃烧,直到睡过帐篷或下地洞后熄灭

2025/04/23 · Bny

YN032-修改装备使用次数及时间

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十二.修改装备使用次数及时间 用MT管理器打开游戏目录/assets/DLC0002/scripts/tuning.lua文件,分别查找以下内容: 斧头 AXE_USES = 100, 锤 HAMMER_USES = 75, 铲子 SHOVEL_USES = 25, 草叉 PITCHFORK_USES = 25, 镐 PICKAXE_USES = 33, 捕虫网 BUGNET_USES = 10, 矛 SPEAR_USES = 150, 瓦丝格雷斯矛 WATHGRITHR_SPEAR_USES = 200, 狼牙棒 SPIKE_USES = 100, 鱼杆 FISHINGROD_USES = 9, 陷阱 TRAP_USES = 8, 回旋镖 BOOMERANG_USES = 10, 暗影剑 NIGHTSWORD_USES = 100, 冰魔杖 ICESTAFF_USES = 20, 火魔杖 FIRESTAFF_USES = 20, 传送魔杖 TELESTAFF_USES = 5, 黄色魔杖 YELLOWSTAFF_USES = 20, 橙色魔杖 ORANGESTAFF_USES = 20, 绿色魔杖 GREENSTAFF_USES = 5, 龙卷风魔杖 TORNADOSTAFF_USES = 15, 火腿短棍 HAMBAT_USES = 100, 蝙蝠棒 BATBAT_USES = 75, 多功能工具斧头和锄头 MULTITOOL_AXE_PICKAXE_USES = 400, 远古短棒 RUINS_BAT_USES = 150, 红色护身符 REDAMULET_USES = 20, 蓝色护身符 BLUEAMULET_FUEL = total_day_time * 0.75, 紫色护身符 PURPLEAMULET_FUEL = total_day_time * 0.4, 黄色护身符 YELLOWAMULET_FUEL = total_day_time, 橙色护身符 ORANGEAMULET_USES = 225, 绿色护身符 GREENAMULET_USES = 5, 排箫 PANFLUTE_USES = 10, 牛角 HORN_USES = 10, 牙齿陷阱 TRAP_TEETH_USES = 10, 帐篷 TENT_USES = 6, 午睡小屋 SIESTA_CANOPY_USES = 6, 伞(攻击次数) UMBRELLA_USES = 20, 针线包 SEWINGKIT_USES = 5, 肥料 FERTILIZER_USES = 10, 铃 GLOMMERBELL_USES = 3, 火炬 TORCH_FUEL = night_time*1.25, 夜棍 NIGHTSTICK_FUEL = night_time*6, 矿工帽 MINERHAT_LIGHTTIME = (night_time+dusk_time)*2.6, 提灯 LANTERN_LIGHTTIME = (night_time+dusk_time)*2.6, 蜘蛛帽 SPIDERHAT_PERISHTIME = 4*seg_time, 独奏乐器 ONEMANBAND_PERISHTIME = 6*seg_time, 草伞 GRASS_UMBRELLA_PERISHTIME = 2*total_day_time*perish_warp, 伞 UMBRELLA_PERISHTIME = total_day_time*6, 眼睛帽 EYEBRELLA_PERISHTIME = total_day_time*9, 草帽 STRAWHAT_PERISHTIME = total_day_time*5, 兔耳罩 EARMUFF_PERISHTIME = total_day_time*5, 冬帽 WINTERHAT_PERISHTIME = total_day_time*10, 牛毛帽 BEEFALOHAT_PERISHTIME = total_day_time*10, 寒冬背心 TRUNKVEST_PERISHTIME = total_day_time*15, 反射背心 REFLECTIVEVEST_PERISHTIME = total_day_time*8, 夏威夷衬衫 HAWAIIANSHIRT_PERISHTIME = total_day_time*15, 小巧背心 SWEATERVEST_PERISHTIME = total_day_time*10, 饥饿腰带 HUNGERBELT_PERISHTIME = total_day_time*8, 熊背心 BEARGERVEST_PERISHTIME = total_day_time*7, 雨衣 RAINCOAT_PERISHTIME = total_day_time*10, 海象帽子 WALRUSHAT_PERISHTIME = total_day_time*25, 羽毛帽 FEATHERHAT_PERISHTIME = total_day_time*8, 高礼帽 TOPHAT_PERISHTIME = total_day_time*8, 冰帽 ICEHAT_PERISHTIME = total_day_time*4, 鼹鼠帽 MOLEHAT_PERISHTIME = total_day_time*1.5, 防雨帽 RAINHAT_PERISHTIME = total_day_time*10, 浣熊帽 CATCOONHAT_PERISHTIME = total_day_time*10, 羽毛扇 FEATHER_FAN_USES = 15, 加大每行的数字,即可增加该装备使用次数及时间。如让牛毛帽使用时间增加10倍,就将BEEFALOHAT_PERISHTIME = total_day_time*10,替换为BEEFALOHAT_PERISHTIME = total_day_time*100,

2025/04/23 · Bny

YN033-武器伤害值加大

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十三.武器伤害值加大 用MT管理器打开游戏目录/assets/DLC0002/scripts/tuning.lua文件,分别查找以下内容: 空手 UNARMED_DAMAGE = 10, 暗影剑 NIGHTSWORD_DAMAGE = wilson_attack*2, 蝙蝠棒 BATBAT_DAMAGE = wilson_attack * 1.25, 枯竭蝙蝠棒 BATBAT_DRAIN = wilson_attack * 0.2, 狼牙棒 SPIKE_DAMAGE = wilson_attack*1.5, 火腿短棍 HAMBAT_DAMAGE = wilson_attack*1.75, 矛 SPEAR_DAMAGE = wilson_attack, 瓦丝格雷斯矛 WATHGRITHR_SPEAR_DAMAGE = wilson_attack * 1.25, 斧头 AXE_DAMAGE = wilson_attack*.8, 镐 PICK_DAMAGE = wilson_attack*.8, 回旋镖 BOOMERANG_DAMAGE = wilson_attack*.8, 火炬 TORCH_DAMAGE = wilson_attack*.5, 锤 HAMMER_DAMAGE = wilson_attack*.5, 铲子 SHOVEL_DAMAGE = wilson_attack*.5, 草叉 PITCHFORK_DAMAGE = wilson_attack*.5, 捕虫网 BUGNET_DAMAGE = wilson_attack*.125, 鱼杆 FISHINGROD_DAMAGE = wilson_attack*.125, 雨伞 UMBRELLA_DAMAGE = wilson_attack*.5, 手杖 CANE_DAMAGE = wilson_attack*.5, 多功能工具 MULTITOOL_DAMAGE = wilson_attack*.9, 远古短棒 RUINS_BAT_DAMAGE = wilson_attack * 1.75, 夜棍 NIGHTSTICK_DAMAGE = wilson_attack*.85, -- Due to the damage being electric, it will get multiplied by 1.5 against any mob 吹箭 PIPE_DART_DAMAGE = 100, 牙齿陷阱 TRAP_TEETH_DAMAGE = 60, 火药 GUNPOWDER_DAMAGE = 200, 打火机 LIGHTER_DAMAGE = wilson_attack*.5, 眼睛炮塔 EYETURRET_DAMAGE = 65, 龙卷风 TORNADO_DAMAGE = 7, 加大每行最后的数字,即可增大各种武器的伤害值,游戏中的伤害值是你修改的数字乘34(主角攻击力)。如将暗影剑的伤害值增大10倍,就将NIGHTSWORD_DAMAGE = wilson_attack*2,替换为NIGHTSWORD_DAMAGE = wilson_attack*20,

2025/04/23 · Bny

YN034-盔甲在就不掉血(盔甲100%吸收伤害值)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十四.盔甲在就不掉血(盔甲100%吸收伤害值) 用MT管理器打开游戏目录/assets/DLC0002/scripts/tuning.lua文件, 1.草盔甲:将ARMORGRASS_ABSORPTION = .6,替换为ARMORGRASS_ABSORPTION = 1, 2.木盔甲:将ARMORWOOD_ABSORPTION = .8,替换为ARMORWOOD_ABSORPTION = 1, 3.大理石盔甲:将ARMORMARBLE_ABSORPTION = .95,替换为ARMORMARBLE_ABSORPTION = 1, 4.蜗牛龟盔甲:将ARMORSNURTLESHELL_ABSORPTION = 0.6,替换为ARMORSNURTLESHELL_ABSORPTION = 1, 5.远古盔甲:将ARMORRUINS_ABSORPTION = 0.9,替换为ARMORRUINS_ABSORPTION = 1, 6.饥饿腰带:将ARMORSLURPER_ABSORPTION = 0.6,替换为ARMORSLURPER_ABSORPTION = 1, 7.猪皮帽:将ARMOR_FOOTBALLHAT_ABSORPTION = .8,替换为ARMOR_FOOTBALLHAT_ABSORPTION = 1, 8.蜻蜓盔甲:将ARMORDRAGONFLY_ABSORPTION = 0.7,替换为ARMORDRAGONFLY_ABSORPTION = 1, 9.瓦丝格雷斯帽:将ARMOR_WATHGRITHRHAT_ABSORPTION = .8,替换为ARMOR_WATHGRITHRHAT_ABSORPTION = 1, 10.远古王冠:将ARMOR_RUINSHAT_ABSORPTION = 0.9,替换为ARMOR_RUINSHAT_ABSORPTION = 1, 11.蜗牛帽:将ARMOR_SLURTLEHAT_ABSORPTION = 0.9,替换为ARMOR_SLURTLEHAT_ABSORPTION = 1, 12.蜂帽:将ARMOR_BEEHAT_ABSORPTION = .8,替换为ARMOR_BEEHAT_ABSORPTION = 1, 13.夜魔盔甲:将ARMOR_SANITY_ABSORPTION = .95,替换为ARMOR_SANITY_ABSORPTION = 1, 即可让盔甲100%吸收伤害值

2025/04/23 · Bny

YN035-提高盔甲耐久力

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十五.提高盔甲耐久力 用MT管理器打开游戏目录/assets/DLC0002/scripts/tuning.lua文件,分别查找以下内容: 草盔甲 ARMORGRASS = wilson_health*1.5, 木盔甲 ARMORWOOD = wilson_health*3, 大理石盔甲 ARMORMARBLE = wilson_health*7, 蜗牛龟盔甲 ARMORSNURTLESHELL = wilson_health*7, 远古盔甲 ARMORRUINS = wilson_health * 12, 饥饿腰带 ARMORSLURPER = wilson_health * 4, 猪皮帽 ARMOR_FOOTBALLHAT = wilson_health*3, 蜻蜓盔甲 ARMORDRAGONFLY = wilson_health * 9, 瓦丝格雷斯帽 ARMOR_WATHGRITHRHAT = wilson_health * 5, 远古王冠 ARMOR_RUINSHAT = wilson_health*8, 蜗牛帽 ARMOR_SLURTLEHAT = wilson_health*5, 蜂帽 ARMOR_BEEHAT = wilson_health*5, 夜魔盔甲 ARMOR_SANITY = wilson_health * 5, 加大每行最后的数字,即可提高盔甲耐久力。如让草盔甲耐久力增大10倍,则将ARMORGRASS = wilson_health*1.5,替换为ARMORGRASS = wilson_health*15,

2025/04/23 · Bny

YN036-盔甲永固(永远100%)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十六.盔甲永固(永远100%) 用MT管理器打开游戏目录/assets/scripts/components/armor.lua文件,将下列内容: function Armor:SetCondition(amount) self.condition = amount 替换为: function Armor:SetCondition(amount) self.condition = self.maxcondition 即可让盔甲永固

2025/04/23 · Bny

YN037-一次采集五个

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十七.一次采集五个 用MT管理器打开游戏目录/assets/DLC0002/scripts/components/pickable.lua文件,将self.numtoharvest = number or 1替换为self.numtoharvest = 5 即可让全部采集品一次采集5个,数字可自行调整。也可单独修改某项物品一次采集五个: 1.草:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/grass.lua文件,将inst.components.pickable:SetUp("cutgrass", TUNING.GRASS_REGROW_TIME)替换为inst.components.pickable:SetUp("cutgrass", TUNING.GRASS_REGROW_TIME, 5) 2.树枝:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/sapling.lua文件,将inst.components.pickable:SetUp("twigs", TUNING.SAPLING_REGROW_TIME)替换为inst.components.pickable:SetUp("twigs", TUNING.SAPLING_REGROW_TIME, 5) 3.蘑菇:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/mushrooms.lua文件,将inst.components.pickable:SetUp(data.pickloot, nil)替换为inst.components.pickable:SetUp(data.pickloot, nil, 5) 4.胡萝卜:用MT管理器打开游戏目录/assets/scripts/prefabs/carrot.lua文件,将inst.components.pickable:SetUp("carrot", 10)替换为inst.components.pickable:SetUp("carrot", 10, 5) 5.芦苇:用MT管理器打开游戏目录/assets/scripts/prefabs/reeds.lua文件,将inst.components.pickable:SetUp("cutreeds", TUNING.REEDS_REGROW_TIME)替换为inst.components.pickable:SetUp("cutreeds", TUNING.REEDS_REGROW_TIME, 5) 6.浆果:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/berrybush.lua文件,将inst.components.pickable:SetUp("berries", TUNING.BERRY_REGROW_TIME)替换为inst.components.pickable:SetUp("berries", TUNING.BERRY_REGROW_TIME, 5) 7.花:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/flower.lua文件,将inst.components.pickable:SetUp("petals", 10)替换为inst.components.pickable:SetUp("petals", 10, 5) 8.恶魔花:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/flower_evil.lua文件,将inst.components.pickable:SetUp("petals_evil", 10)替换为inst.components.pickable:SetUp("petals_evil", 10, 5) 9.洞穴花:用MT管理器打开游戏目录/assets/scripts/prefabs/flower_cave.lua文件,将inst.components.pickable:SetUp("lightbulb", TUNING.FLOWER_CAVE_REGROW_TIME)替换为inst.components.pickable:SetUp("lightbulb", TUNING.FLOWER_CAVE_REGROW_TIME, 5) 10.香蕉:用MT管理器打开游戏目录/assets/scripts/prefabs/cave_banana_tree.lua文件,将inst.components.pickable:SetUp("cave_banana", TUNING.CAVE_BANANA_GROW_TIME)替换为inst.components.pickable:SetUp("cave_banana", TUNING.CAVE_BANANA_GROW_TIME, 5) 11.蕨类:用MT管理器打开游戏目录/assets/scripts/prefabs/cave_fern.lua文件,将inst.components.pickable:SetUp("foliage", 10)替换为inst.components.pickable:SetUp("foliage", 10, 5) 12.木炭:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/evergreens.lua文件,将inst.components.lootdropper:SpawnLootPrefab("charcoal")替换为下列内容: inst.components.lootdropper:SpawnLootPrefab("charcoal") inst.components.lootdropper:SpawnLootPrefab("charcoal") inst.components.lootdropper:SpawnLootPrefab("charcoal") inst.components.lootdropper:SpawnLootPrefab("charcoal") inst.components.lootdropper:SpawnLootPrefab("charcoal") 13.曼德拉草:用MT管理器打开游戏目录/assets/scripts/prefabs/mandrake.lua文件,在inst:AddComponent("pickable")的下一行插入inst.components.pickable:SetUp("mandrake", 10, 4) 即可单独修改某项物品一次采集五个

2025/04/23 · Bny

YN038-快速采集草、树枝、浆果

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十八.快速采集草、树枝、浆果 1.草:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/grass.lua文件,在inst:AddComponent("pickable")的下一行插入inst.components.pickable.quickpick = true 2.树枝:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/sapling.lua文件,在inst:AddComponent("pickable")的下一行插入inst.components.pickable.quickpick = true 3.浆果:用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/berrybush.lua文件,在inst:AddComponent("pickable")的下一行插入inst.components.pickable.quickpick = true

2025/04/23 · Bny

YN039-远程采集和拾起物品

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三十九.远程采集和拾起物品 用MT管理器打开游戏目录/assets/DLC0002/scripts/actions.lua文件,将下列内容: PICK = Action(), PICKUP = Action(1), 替换为: PICK = Action(0, true, false, 20), PICKUP = Action(1, true, false, 20), 即可用鼠标左键点击草、树杈等物品,直接采集或捡起,主角不必跑过去,大大节约了时间

2025/04/23 · Bny